I'm very excited that you guys have reached campaign testing. Very cool to see this project coming along. Very fine work.
Thanks, the encouragement goes a long way with a project like this. I can say that we're at a feature complete but unpolished state right now. Everything (except multiplayer, which is out of our hands) pretty much works and is at least playable in its current form. We've got relatively few minor issues we need to take care of before we launch a closed beta, which I very much hope will happen within the next few months. The closed beta will be focused on making sure there aren't any leftover problems with the campaign missions, as well as taking a serious look at ship balancing. Other than that, there's just a few rough edges here and there that we need to polish out before an official public launch.
So could that all happen this year? Potentially. But keep in mind that this all depends on a bunch of enthusiasts doing the work in their spare time, and we all have other jobs, families, lives, etc that do a very good job of disrupting our best laid plans. As always with this sort of project it will be done When It's Done(tm). Meanwhile, we'll try to keep sharing as much of our progress as we're able, and definitely value the comments, suggestions, and contributions from forum members who are not officially part of the team. So stick around, enjoy the ride, and maybe even try and find a way you can contribute to the project.
I'm also happy to state that we don't plan on disappearing after our first release - we have a number of goals and ideas for the future that we'll continue to work on, including new missions, campaigns, and ships. We'll also need community feedback for further balance efforts in the hopes that multiplayer will eventually be a possibility. The SCP also continues to give us new features and opportunities to play with, and we look forward to continuing to improve the experience of FotG through game engine enhancements.