Here is the nightly for 14 March 2017 - Revision caaaf32
Group: Linux
nightly_20170314_caaaf32-builds-Linux.tar.gzSHA1: f6f850318896757aee6e41312ef42a4abeecad54
Group: MacOSX
nightly_20170314_caaaf32-builds-MacOSX.tar.gzSHA1: 1452a2e3457eb48597fa01d2ef71967064e53a0a
Group: Win32
nightly_20170314_caaaf32-builds-Win32.zipSHA1: 726f83ac7697da7e293eacdca771194bd0747c0b
Group: Win64
nightly_20170314_caaaf32-builds-Win64.zipSHA1: 8c50383a77d1dfb8a3b75c6d3db616ba804f6091
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commit e119be5
Author: asarium <Mon Mar 13 20:09:08 2017 +0100>
Commit: asarium <Mon Mar 13 20:09:08 2017 +0100>
Fix OpenGL distortion map update
code/graphics/opengl/gropengldraw.cpp | 2 +-
code/lab/lab.cpp | 43 ++++++++++++++++++++---------------
code/lab/wmcgui.cpp | 12 +++++++---
3 files changed, 35 insertions(+), 22 deletions(-)
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commit 9b5e7ce
Author: SamuelCho <Sun Mar 12 18:36:45 2017 -0700>
Commit: SamuelCho <Sun Mar 12 18:36:45 2017 -0700>
Clamp the dot product of eye direction and surface normal to prevent intense glare when rendering a model in a render target with no lighting.
code/def_files/main-f.sdr | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)