If you have
ANY interest in modern Action-Adventure Games, you should purchase this game. Seriously, it is
THE game of the console generation.
Hear ye, hear ye, these are the reasons why you should play this game:
* it presents a well written story in an interesting world that manages to successfully marry story urgency to open world gameplay (unlike the Witcher 3)
* its pseudo-fantasy setting in the post-post-apocalypse is still largely "fertile land" when it comes to settings and most competitors are way less grounded (like Numenera)
* its systems successfully manage to walk the line between the modern trends of
crafting- and
rpg-systems and actually
living an adventure (unlike like pretty much every other modern open world game)
Speaking for myself, I not only finished this game, I actually completed every single side-quest aside from the collectibles. Being 30+ now, that never happens for me in this day and age. It is that good

Seriously, I cannot stress the sheer quality of this production enough and the fact that Guerilla Games managed to nail both exploration and story-telling on this leven with their very first attempt at such a game.
When asked what the game of the decade would be, I could not decide between this and
Subnautica but considering all the other great products we have been getting in the past years (including other quality singleplayer games from Sony first party studios), that is saying something.
Horizon is coming to the PC. Some weird fanboys see this as a betrayal and they are foolish

. The more people get to enjoy a brilliant game, the better.
This DLC has, however, shown the problems with games that structure their story in the way HZD did: By making the ending a complete break with the previous story ([...SPOILER...]), any additions to the story have to be slotted into its middle or end. This means that the game has to do extra work to justify Aloy going on a detour while there is an apocalypse to stop, and that's always a bit of a drawback.
I think this is a somewhat unfair criticism because it implies a problem with the main story. However, the problem you mention arises only when trying to insert something into a perfectly fine story with a beginning, middle and end, as this DLC attempts. Which is, in any medium, always bound to create problems, be it the prequel, sidestory, spin-off or other type of insertion. I would even argue that the fact that the DLC's story feels somewhat disconnected shows how tight and complete HZD's main story is! It is an actual tale rather than a collection of separate and semi-random episodes into which one can always just insert another (looking at you, Ubisoft). Which, in my book at least, is what I want from a story:
A real plot, with real arcs.Yes, it makes the DLC's plot weaker. But that is not the fault of the main narrative but instead the fault of the DLC business model. I think Sony's
Tsushima will to the same thing their recent
God of War did, not attempt such an insert into an actual and existing plot. These flagship-type games are made to be system sellers first and foremost, in constrast to a Ubisoft- or similar third-party company's product which must stand and make a profit on its own.