Author Topic: Two new fighter things  (Read 2555 times)

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Offline Jabu

  • One of our many cases
  • 29
Two new fighter things
In the last few hours I've managed to make two fighters, one stealthy and one interceptor. Need textures, though, and I REALLY suck at texturing    

They're not very detailed, either.

Stealth, top isometric, 77 polys (   )
Stealth, bottom isometric

Interceptor/Recon, 197 polys

Sorry for the image quality on the interceptor pic, seems 3D Exploration doesn't like red    

Pic: fixored. Raytrace works so much better  

[This message has been edited by Jabu (edited 07-14-2001).]

 

Offline Sushi

  • Art Critic
  • 211
The stealth one looks like some kind of paper plane.  

Excellent work, though. Good luck with the textures...



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Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Talk about low poly counts. Well, look on the bright side... at least they won't take up much memory.  

 

Offline Jabu

  • One of our many cases
  • 29
Okay, any suggestions on how I could make them more detailed? I really can't think of anything  

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
If there was a way that you could rounden the edges, that could help.  

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Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
I think that by putting a big gaping hole in the wings, it would be cooler.  
     
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Offline Jabu

  • One of our many cases
  • 29
 
Quote
Originally posted by Snipes:
I think that by putting a big gaping hole in the wings, it would be cooler.  

I was actually going to do that, but I figured it would be possible via textures.

But what the heck, I have loads of spare polys  

Oh, right. I made another fighter/bomber, haven't decided which (leaning towards heavy fighter), but it WILL have a rear turret  

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
 
Quote
Originally posted by Jabu:
I was actually going to do that, but I figured it would be possible via textures.

But what the heck, I have loads of spare polys  

Oh, right. I made another fighter/bomber, haven't decided which (leaning towards heavy fighter), but it WILL have a rear turret  


Oh?

Yay!

Double Yay!
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline Jabu

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  • 29
Hmm... I've run into some unexpected difficulties... it seems I had made such a mess of the model (about 200 unneccessary edges  ) that I had to model the whole bloody thing again. Or most of it, the bottom bit stayed as it was  

 

Offline Jabu

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Needs some work  

Poly count: 84. I think I'll change it's designation from 'stealth' to 'thing that you throw at enemy in great numbers' (aka Anubis)  

Oh yeah, you're free to tell me if it sucks. I don't want to release a crappy fighter  

[This message has been edited by Jabu (edited 07-14-2001).]

 

Offline morris13

  • New Marshal in town...
  • 27
I really think you should put some more detail work into it. I personally don't think its really worth the effort of texturing and converting a model that you haven't really put much time into. Even for a simple shape I like to shoot for at least 200 or 300 polys to make it shaped realistcally. With only 70 polys it looks like a refugee from Wing Commander 1 =P
If it aint broke, break it!

 

Offline Jabu

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  • 29
Guess that means I have to get back to the ol' drawing board  

I think I'll add more curves to that thing. It's annoyingly blocky...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Jabu:
'thing that you throw at enemy in great numbers'

Drone wings. Lotsa drone wings!  
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Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Looks like a Pegasus. Make it uglier, that's always good for spaceships (like the Ares- looks like a Thanksgiving turkey the day after, but cool as hell.)