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Originally posted by Whitelight OOps jumped the topic a little (sorry about that).... Runs for the nearest exit:rolleyes:
Originally posted by Killfrenzy I've got a question:With the fighter beams, does it suffer the 'one beam firing point' problem?
Originally posted by Bobboau that, is a silly question no, it doesn't
Originally posted by Killfrenzy 3) How exactly DO you get rid of the 'beam tiling?'
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