Author Topic: Released EXE fs2_open 3.2  (Read 15303 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
what is there that you don't understand,
make a targeting laser type beam in you're table and put it on a fighter,
make a mission, treat it like you would any other normal primary weapon
Bobboau, bringing you products that work... in theory
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creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Pera

  • Tapper
  • 28
Released EXE fs2_open 3.2
Should the beam texture tiling work normally? At least they don't work with my modded beams. Do they have to be enabled somehow?
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Released EXE fs2_open 3.2
I think they need an extra flag or something added into the table entry.  Look it up in the thread dedicated to this topic.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
I think the version of the code they put in there tiled it by a hard coded value (it's relitive to the beam with)

try adding
+Tile Factor:   5
right after +Zadd: and see if it implodes or not
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Dranon

  • 158th On Station
  • 26
Released EXE fs2_open 3.2
I'm having problems getting the Fighter beams to work.  I copied the targeting laser code, and added damage to it, and changed the name, but touched nothing else, but Fs2 won't let me use it in the game.  Fred2 let's me choose it as a weapon, but once in the mission, the weapon is unavailable.

Any suggestions?
Steak for Mayor!!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
did you add it to the alowed weapons for the ship your flying,
try useing the cheat codes just to play around with them
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Dranon

  • 158th On Station
  • 26
Released EXE fs2_open 3.2
Ok, i feel stupid now.  Thanks again Bobboau.

I will send in the zip file with the mission, and tables in a bit.
Steak for Mayor!!

 

Offline Whitelight

  • 29
  • Thing, man like
Released EXE fs2_open 3.2
Dranon, in the events editor use the sexp (allow weapon) then choose the desired weapon... see if this will work:)
Simpicity of character is the natural resualt of profound thought

 

Offline Whitelight

  • 29
  • Thing, man like
Released EXE fs2_open 3.2
OOps jumped the topic a little (sorry about that).... Runs for the nearest exit:rolleyes:
Simpicity of character is the natural resualt of profound thought

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Released EXE fs2_open 3.2
I've got a question:

With the fighter beams, does it suffer the 'one beam firing point' problem?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Released EXE fs2_open 3.2
Quote
Originally posted by Whitelight
OOps jumped the topic a little (sorry about that).... Runs for the nearest exit:rolleyes:

Didn't anyone ever tell you about the exits? :drevil:
-C

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
Quote
Originally posted by Killfrenzy
I've got a question:

With the fighter beams, does it suffer the 'one beam firing point' problem?


that, is a silly question
:rolleyes:
no, it doesn't
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Dranon

  • 158th On Station
  • 26
Released EXE fs2_open 3.2
Sorry guys, i've been having comp problems, and family problems, so the mission has been delayed.  I have the outline of the mission put together, demonstrating all but the Support ship repair function, but i was wanting to turn it into a decent mission.  I hope to have it done tmw.
Steak for Mayor!!

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Released EXE fs2_open 3.2
Quote
Originally posted by Bobboau


that, is a silly question
:rolleyes:
no, it doesn't


I was just checking!

Now I can implement proper Beam Lasers!;7
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Fafner

  • 25
Released EXE fs2_open 3.2
Good work lads .

/ Fafner
vbb survivor with 501 posts, registered november 1999

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Released EXE fs2_open 3.2
Three things:

1) Fighter beam shield hits stop after a while (I made a mission with a Perseus vs a bunch of Maras, multiple waves, and after the first couple, the beams just went right through, even though the shields were up.

2) Is it possible to get rid of that pain in the ass message in the top right hand corner whenever you hit something?

3) How exactly DO you get rid of the 'beam tiling?'

:)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline RandomTiger

  • Senior Member
  • 211
Released EXE fs2_open 3.2
Quote
Originally posted by Killfrenzy

3) How exactly DO you get rid of the 'beam tiling?'


Good question.

 

Offline DTP_1

  • 23
    • http://www.c4-group.dk
Released EXE fs2_open 3.2
I dont have acces to my primary machine so i cant' t verify what flag, but one way would be to have a flag already present in the weapons.tbl that is standard for all beam weapons and always has the same value and make the source read if this flag has another value other things are activated. if you use the binary system you could have infinant possibilities.

example

$someflag 1; meaning something is turned on

after source modification
$someflag 3;(option 1 + option 2)  meaning that something is still turned on, but since we added 2 we turned on or off another option, like beam tileling.

so if $someflag is 3 or including the second bit in a binary system then beam tileling is off,

this should be easy, but i have no way of checking it since my machine is still being "reparied"

but if someone implement this then Beam tileling is something that should be turned on with $someflags second bit.

also; this will preserved all previous weapons as they where.


he, i hope you understand what i mean.
Think BIG
Invade Space

 

Offline RandomTiger

  • Senior Member
  • 211
Released EXE fs2_open 3.2
Shouldnt any change thats not a bug fix be optional and be off by default to maintain the original game?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
I didn't think they'd keep that sheild hit debug mesage in
I'm working on the beam sheild hit bug, havn't made much progres though
the beam tileing code in this EXE is very primitive, there will be table flags to determine tileing and translation, if these optional tags are not present it will render them like it does in the origonal FS2
I am starting to think I should make a little masage that pops up at the begining of the game that reads this
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together