Author Topic: Looking for some lost files  (Read 15244 times)

0 Members and 1 Guest are viewing this topic.

Looking for some lost files
Greatings everyone.

I have played Tachion the fringe for a very long time and followed fringespace.org as well. Though I never became a member of this forum, I do now because I have a request to make.

Back some years ago, fringespace had two files that were called "Ship pack 1" and "Ship pack 2", as I recall they were made by Devilsclaws and as the name implies, they are mods that added all of the ships to the main game to be piloted in single player.

Im looking for this two lost mods everywhere but I wasn't able to find them. Therefore, My request is that if anyone has these two mods or know where i can find the files that made them, please, post them here in this topic, or send them to me. I'll be grateful to the one that answers this simple request.

Thank you.

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
You are remembering that a little wrong, Sonic made Ship Pack 1 and 2, not DC.
DC or Bloodstar released a couple small 3 ship sets. Sonic was more prolific with maps and dozens of ships.
When I made service bay, I tried taking the most popular parts from all the previous packs and combining them.

In some cases adding ships to the campaign can break the flags that allow you to progress too, or make it crash, I would consider all mod packs fairly buggy with the campaign.

http://dropcanvas.com/y078g

You can get both of sonic's packs there for the next 6 hours (link expires), our ability to host files is sort of limited currently.


As far as old files go, I have all of Sonic's files, most all of everything DC released, but not his private stuff. Blood's ships I have.
Razor's files mostly were lost to a hard drive dying. Slippster's released stuff on his old site I mostly have from the later years.
There are some unreleased map editors that Deckor and Mystica have, but they aren't letting them go.
Shadows Lament from when I found her at Star Citizen, doesn't have anything anymore.
There were a few people that had mod tools or cheat tools that gave me their stuff.

So bottom line is that I'm the last bastion of Tach files. As far as what was released to the public, I have what remains, if people are looking for it.

« Last Edit: August 29, 2017, 07:15:46 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
You are remembering that a little wrong, Sonic made Ship Pack 1 and 2, not DC.
DC or Bloodstar released a couple small 3 ship sets. Sonic was more prolific with maps and dozens of ships.
When I made service bay, I tried taking the most popular parts from all the previous packs and combining them.

In some cases adding ships to the campaign can break the flags that allow you to progress too, or make it crash, I would consider all mod packs fairly buggy with the campaign.

http://dropcanvas.com/y078g

You can get both of sonic's packs there for the next 6 hours (link expires), our ability to host files is sort of limited currently.


As far as old files go, I have all of Sonic's files, most all of everything DC released, but not his private stuff. Blood's ships I have.
Razor's files mostly were lost to a hard drive dying. Slippster's released stuff on his old site I mostly have from the later years.
There are some unreleased map editors that Deckor and Mystica have, but they aren't letting them go.
Shadows Lament from when I found her at Star Citizen, doesn't have anything anymore.
There were a few people that had mod tools or cheat tools that gave me their stuff.

So bottom line is that I'm the last bastion of Tach files. As far as what was released to the public, I have what remains, if people are looking for it.


Thank you, thank you very much. If anyone in the future looks for those files I shall help him now.

As for specific files, the ones that Im looking for specifically are the ones that belonged to three ships. the cinder station GAR,  the demon pirate ship and the star patrol Enforcer. precisely, the custom hud and cockpit files. (DES,BOX,PCX ETC...)

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
What are you really trying to do then?  Of anything the Sonic versions are the weaker versions of the various mods.

Ship pack 1 has the demon and enforcer, not sure about the gar.

You're not going to be able to just port these over to another game or straight up open and use them. There's quite a lot of issues in the files.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Minecraft
    • Steam
Re: Looking for some lost files
And this is all before talking about the grey area that is asset licensing.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 
Re: Looking for some lost files
There's quite a lot of issues in the files.

After a lot of try and error, I manage to fix some of the problems, or at least make them less troublesome. The main problem (for me at last) was located on the CFG files. I made some progress in preventing the game from crashing when you are exiled, as well as successfully added a new ship (The Enforcer) to the game without the need of replacing another ship with it. thanks to those files that you posted I manage to gain access to all the files I needed (With the exception of one single menu PCX file for the demon pirate ship). Now im focusing mainly in two things how to fix the bug that prevents Armaan Patrioli to show up in Dark space so I could sell him my contraband and finding a way to make the enforcer and the demon land on a pad properly without entering inside of her (The most difficult problem of all DX).

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
Mission events there is no means of editing that I am aware of. We don't have an editor for the Novalogic format that controls that.

As far as ships dipping into the landing pad, I fought that with the Nighthawk in my mod pack for like 2 weeks. It's based on increments in some value, so there's very little range that it moves.
I can't remember if it's in the ship itself DES or the overall player ships file, which may be a BIN I think. I'm trying but I really can't remember. That's going back 3-4 years.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
Yeah. As I said, I haven't managed to fix some bugs but make them less troublesome. Inside the enforcer DES file, on the [CONNECT] line, if you set LAND_POINT to 2, the problem doesn't go away, but it makes it makes some improvement on it. The ship still enters the landing pad but now it doesn't reach the camera point. The weird thing is that when I tested with other numbers (1,3,4,7 etc...) the problem persists or even gets worse. I have no Idea why.

As for the BIN files, Im still looking for a tool to decrypt them. If I manage to modify one of this files that are encrypted in RTXT, such as SHIPTEXT.BIN, I would be able to do something about it. At least, I could add custom ship biographies for the new ships I'm working on.

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
That sounds right on LAND_POINT, try a float, like a number with a decimal place.
I have the hawk at 25, but my own guess is that after looking at the dummy points most likely there are only so many markers in the model files (say 8 for example)
that were built in for the purposes of docking, even if the ship wasn't going to be a player ship. It was probably just part of the model process for them.

When you combine the various points, it makes a docking path, and the engine just moves the player ship sequentially. Which is probably why they yank the controls from the player.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
I tried up to 99, only 2 works, somehow DX. Wanna know something weird when I edited the landing point on the demon pirate ship it works almost perfectly when I set it to 5, but when I set the landing point of the enforcer to 5 the problem gets worst. I managed to find 12 different landing points from 0 to 12. beyond those, nothing seems to change.

As you can see, it make almost no sense, it's been maddening. >:C

 
Re: Looking for some lost files
I'm still missing a file. It is called "demonup.pcx"

Does anyone have it?

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
there https://expirebox.com/download/c60f6423844cff3bae1d228992d0595b.html

Thanks. If you need anything  or any help with this mods or the game in the future just ask.

Thank you very much

 
Re: Looking for some lost files
Hey, does anybody know how to fix the bug on drake station?

Every time I try to trade my spare parts, and land on the station, when I return to Alpha starbase the spare parts are still in my inventory.  I go and land there again and again but this problem persists.

I wonder where is the problem, in wich file. The ones of the starbases, the ones of the menus or the one that has the types of cargos.

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
That would be anyone's guess. Again we don't have access to all files, or the scripts that control functional progression. We deemed it better to move engines than try to
crack Tachyon's hardcoded system where much of the functionality is housed.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
Fair enough. Thanks for the answer.

Here is something to show you my appreciation for all your hard work.

This are the crates that I managed to find in the game. Use it as a guide if you want.

Please tell me if I missed anyone that you know:


                       Crates:

SOL - Ganymede - 1 - Trade Goods

HUB - Alpha - 1 - Food Supplies
        - Scrap Yards Sector - 2 - Contraband and 250 cr
        - Star Patrol Farpost - 1 - Medical Supplies (Bora Only)

Frontier - Atlantic casino - 1 - 777 cr
             - Void Runners - 1 - Illegal Narcotic (Galspan Only)
             - Slaver Sector - 1 - 13 cr
             - Foothold - 1 - Bora Mining Equipment (Galspan Only)
             - Hajod Barony - 1 - Lost Artwork
             - Furry - 6 - Contraband and Credits
             - Onrald Barony - 2 - Lost Artwork and Illegal Chemical Compounds
             - Venture - 1 - Medical Supplies (Bora Only)

Galspan - Arteris Fleet Array - 1 - 500 cr
              - Ceriphilon Production - 2 - Spare Parts
              - Prpmetheus Production - 1 - Bora Mining Equipment
              - Nereus Research - 1 - Food supplies

Bora - Poranis Nebula - 1 - Spare Parts
        - Haven - 2 - Food Supplies
        - New Dawn - 1 - Medical Supplies

Ripstar - Draconis Ripstar Field - 1 - 1000 cr
            - Mercenary - 2 - Lost Artwork and Illegal Chemical Compounds

Twilight - Deep Fringe Array - 1 - 5000 cr
             - Dusk - 1 - Illegal Chemical Compounds
             - Silicon Hive - 1 - Spare Parts
             - Cassitor Station - 1 - Lost Artwork
« Last Edit: September 09, 2017, 12:55:27 pm by Guibaesa »

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: Looking for some lost files
Fair enough. Thanks for the answer.

Here is something to show you my appreciation for all your hard work.

This are the crates that I managed to find in the game. Use it as a guide if you want.

Please tell me if I missed anyone that you know:


                       Crates:

SOL - Ganymede - 1 - Trade Goods

HUB - Alpha - 1 - Food Supplies
        - Scrap Yards Sector - 2 - Contraband and 250 cr
        - Star Patrol Farpost - 1 - Medical Supplies (Bora Only)

Frontier - Atlantic casino - 1 - 777 cr
             - Void Runners - 1 - Illegal Narcotic (Galspan Only)
             - Slaver Sector - 1 - 13 cr
             - Foothold - 1 - Bora Mining Equipment (Galspan Only)
             - Hajod Barony - 1 - Lost Artwork
             - Furry - 6 - Contraband and Credits
             - Onrald Barony - 2 - Lost Artwork and Illegal Chemical Compounds
             - Venture - 1 - Medical Supplies (Bora Only)

Galspan - Arteris Fleet Array - 1 - 500 cr
              - Ceriphilon Production - 2 - Spare Parts
              - Prpmetheus Production - 1 - Bora Mining Equipment
              - Nereus Research - 1 - Food supplies

Bora - Poranis Nebula - 1 - Spare Parts
        - Haven - 2 - Food Supplies
        - New Dawn - 1 - Medical Supplies

Ripstar - Draconis Ripstar Field - 1 - 1000 cr
            - Mercenary - 2 - Lost Artwork and Illegal Chemical Compounds

Twilight - Deep Fringe Array - 1 - 5000 cr
             - Dusk - 1 - Illegal Chemical Compounds
             - Silicon Hive - 1 - Spare Parts
             - Cassitor Station - 1 - Lost Artwork

The only one i miss on this list is the 100 cr crate you can find in Ganymede.

But instead on this list is one, that even i did not find in my YT playthrough.

Actually i was always curious about, when the Opportunity Trade Ship in Dark Sector appears. Because it never did and so i was never able to sell all my Contraband.
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Awakenings, Between the Ashes 1 (former), Deneb III, FreeSpace 2 (in development), FreeSpace Port, Silent Threat: Reborn & The Destiny of Peace

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Revenge: Final Conflict (in development), Rogues!, Shadow Genesis (de-facto), Storm Front Saga (former), The Deuterium Connection, Venice Mirror & What If: Another Great War (former)

 
Re: Looking for some lost files
Indeed, that is one major bug that was never fixed, perhaps if someone that knows how to properly use the "Tachyon Map Editor" (Which is not my case DX) could fix this problem.

PS: 100 cr in Ganymede? Where is it? I could only find the "Trade Goods" in that sector.

 

Offline JGZinv

  • Moderator
  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Looking for some lost files
The map editor that we have is a not quite last version that was made by Shadows Lament ages ago.
After she got out of Tach modding at some point she suffered a drive failure and the later versions were lost.
None of these versions has the capability to edit scripts or events, missions.

There was one other editor by Mystica and Deckor that supposedly had more functionality, and while Deckor was ok with turning it over, Mystica was not, thus it never came out.
It's somewhat doubtful that either it even existed or did all they claimed it did, it could have been a joke. There's little supporting info beyond a short lived web page for it.

So the bottom line is the community never has had the ability to edit the scripts and events. Only Novalogic and now THQ (maybe) have had that ability.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Looking for some lost files
So the bottom line is the community never has had the ability to edit the scripts and events. Only Novalogic and now THQ (maybe) have had that ability.

I guess that inability would also be applied to the weapons and missile files right? I mean, some time ago I tried to modify the weapons attributes (Damage amount, lazer fire rate, energy use, guided/unguided missiles etc...) by decrypting the ITM files, but none of that was inside the ITM files.

Is that also the case or did I focused in the wrong file type?