Author Topic: Allegiance now opensource on Steam  (Read 551 times)

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Offline FIZ

  • 26
Allegiance now opensource on Steam
Microsoft Research officially released this game to be shared GNU style : https://www.freeallegiance.org/forums/index.php?showtopic=72316

I'd be surprised if any of you who still.. trawl... this forum haven't heard this yet.  It's available via Steam, fresh from the year 2000. 

What is it:  Tribes / Planet Side in space.  It has a unique physics engine, where flying is not like space or Earth atmosphere, more like undersea.  For commanders, it's like Starcraft with units that argue back.  For pilots, it's daunting to dive into, but once you get the basics it's the ****ing noosphere.

Discord: https://discord.gg/TXGmynB

Steam Trailer: https://www.youtube.com/watch?v=a4RkH-FY3OU

Credentials: https://www.youtube.com/watch?v=ZcMyXYtv3Ek&list=PLs0FEqGnDIzvyBwoO0anrS6mi2MW9nTaA&index=17

 

Offline Novachen

  • 28
  • The one and only capella supernova
Re: Allegiance now opensource on Steam
Well... actually i think this game was always a good idea that went bad in the process of development.
Not to speak of, that the idea was maybe too early for a 2000 release.
Female FreeSpace 2 pilot since 1999.
Global moderator in the German FreeSpace Galaxy Forum.

Responsible for the german translation project FreiRaum - FreeSpace auf Deutsch.
Also responsible for the Nova Upgrade Project, which upgrades and fix older campaigns to make them play- and solveable again with current builds and MediaVPs.

Release List:
German Translations:
Between the Ashes 1, FreeSpace Port, Silent Threat: Reborn, The Destiny of Peace, Awakenings, Deneb III & FreeSpace 2 (in development)

Nova Upgrades:
A Walk in the Sun, Into the Halls of Valhalla, Luyten Civil War, Renegade Resurgence, Rogues!, Storm Front Saga, The Deuterium Connection & Venice Mirror.

 

Offline FIZ

  • 26
Re: Allegiance now opensource on Steam
Yes, it was still an era of 56k modems.  Game is still a bit buggy with the move to Steam, but the community is stirring.

 
Well... actually i think this game was always a good idea that went bad in the process of development.

If you don't mind can you elaborate on that?