Author Topic: [RELEASE] Into the Dark Waters  (Read 12459 times)

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Offline Admiral-Sabree

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  • College student, studing in advertisment
Re: [RELEASE] Into the Dark Waters
Alright ill try that and get back to ya. On the short didn't have the option to update so I'm just reinstalling it. Stand by. Rapid fire updata. Ok so it launched with an error with the Microsoft Voice. As is it also Generated a slue of errors which I will list in a moment. The Pilot select screen only displayed the Pilot for the Aftermath campaign however I re-entered my Exile Pilot name and it dropped me in the next correct mission (assuming as this is my first playthrough of it) HUD is good and clear.

Anyhow here are the errors that I got.

Error: Messages.tbl(line 3238):
Error: Required Token = [#End] or [$Name:], found [#Simulated Speech Overrides].

File: parselo.cpp
Line: 290

Error: messages.tbl(line 3240):
Error: Required Token = [#End] or [$Name:], found [$File Name:alert.ogg].

File: parselo.cpp
Line: 290

Error: messages.tbl(line 3241):
Error: Required Token = [#End] or [$Name:], found [$File Name:msg_caps.ogg].

File: parselo.cpp
Line: 290


Error: messages.tbl(line 3242):
Error: Required Token = [#End] or [$Name:], found [$File Name:msg_chatter.ogg].

File: parselo.cpp
Line: 290


They are the error codes. (sorry if they have a spelling error. Had to type them in manually)


Note these errors are generated not during start up anymore. Instead they are generated when launching the mission themselves, Stand by for more info I'm going to play the next mission. Update mission runs just fine. The only thing that dosent work properly is the synthetic voice.
« Last Edit: February 05, 2019, 03:24:29 am by Admiral-Sabree »
So it begines...

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters
Something is wrong with support for generated speech. Heh, I copypasted it from FSWiki but nothing can be that simple. I will check it out

Edit: Apparently PIe removed buggy messages table, because I redownloaded ItDW and I have no such entry in my messages.tbl. If you set volume of messages to zero in options, generated speech should be working correctly.
« Last Edit: February 05, 2019, 08:30:22 am by Nyctaeus »
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Offline PIe

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Re: [RELEASE] Into the Dark Waters
Edit: Apparently PIe removed buggy messages table, because I redownloaded ItDW and I have no such entry in my messages.tbl. If you set volume of messages to zero in options, generated speech should be working correctly.
Nope, it still should be there.  I haven't modified the messages.tbl you sent me over Discord at all.
Edit:  It should now be fixed so try updating.
« Last Edit: February 05, 2019, 02:57:55 pm by PIe »
[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline Admiral-Sabree

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  • College student, studing in advertisment
Re: [RELEASE] Into the Dark Waters
Its all working now. Thanks for the help.
So it begines...

 

Offline Nyctaeus

  • Betrayal is his middle name
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Re: [RELEASE] Into the Dark Waters
Edit: Apparently PIe removed buggy messages table, because I redownloaded ItDW and I have no such entry in my messages.tbl. If you set volume of messages to zero in options, generated speech should be working correctly.
Nope, it still should be there.  I haven't modified the messages.tbl you sent me over Discord at all.
Edit:  It should now be fixed so try updating.
Thank you for your assitance. Knossos is great but for some reason, it's totally not intuitive for me.
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Re: [RELEASE] Into the Dark Waters
One of the best campaigns out there.

With voice-acting it would be the best one, even better than BP and Inferno i.m.o.

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters
One of the best campaigns out there.

With voice-acting it would be the best one, even better than BP and Inferno i.m.o.
I definitely agree sir :yes:
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Offline randompartyhero

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Re: [RELEASE] Into the Dark Waters
BTW Nyctaeus I played it back during the initlal release. How are things concerning the act 2? Please please tell me the team hasn't fallen apart and we can expect the next installment in the 2020 :sigh:

 

Offline Nyctaeus

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Re: [RELEASE] Into the Dark Waters
So far our team is working on Homeworld-style commercial project called Darkversum. We feel ambitious and want to make something new, and from scratch.

The Schism has almost complete design doc, some 3D stuff started etc. So far it remain in "frozen" status. I guess Act II is likely to happen one day, but not in 2020.
Exile | Shadow Genesis | DA Profile | P3D Profile

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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [RELEASE] Into the Dark Waters
New decade new luck.

 

Offline QuakeIV

  • 28
Re: [RELEASE] Into the Dark Waters
So far our team is working on Homeworld-style commercial project called Darkversum. We feel ambitious and want to make something new, and from scratch.

The Schism has almost complete design doc, some 3D stuff started etc. So far it remain in "frozen" status. I guess Act II is likely to happen one day, but not in 2020.

http://www.nooooooooooooooo.com/