Author Topic: embedded turrets?  (Read 2405 times)

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Offline morris13

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It had been my understanding that rotating turrets had to be perfectly flat in order to rotate on a pure X,Y, or Z axis and therefore had to be mounted on either a flat horizontal or flat vertical plane on the ship. However, I noticed that on some V ships (check out turret 11 on the Iceni POF) the rotating turret is mounted on a slanted face, while the turret is horizontal. They did this by having the turret extend below the surface of the ship hull. I had always thought that this was a huge nono, why does it work for the V ships?
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Offline Bobboau

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becase there gods and know how to bend the rules.

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Offline Taristin

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I did that for my BDP, I put turrets on a diagnal surface... They work just fine.

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Offline morris13

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but were they rotating turrets?

on a similar line, when you have turrets mounted on angled surfaces, how should the object axis of the turret be aligned? does it need to be aligned with the turrets base so that the Z axis is the turret normal, or do all the turret axis need to be aligned universally (ie: Z axis straight up for everything)
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Offline aldo_14

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Quote
Originally posted by morris13:
but were they rotating turrets?

on a similar line, when you have turrets mounted on angled surfaces, how should the object axis of the turret be aligned? does it need to be aligned with the turrets base so that the Z axis is the turret normal, or do all the turret axis need to be aligned universally (ie: Z axis straight up for everything)

i think it's turret-specific.

 

Offline morris13

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Well, you've made working ships with turrets so i'm going to assume you know what you're talking about. I know that I need to align them that way at first to get the UV mapping right anyway.
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Offline aldo_14

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Quote
Originally posted by morris13:
Well, you've made working ships with turrets so i'm going to assume you know what you're talking about. I know that I need to align them that way at first to get the UV mapping right anyway.


true, but I've yet to test my first ship with rotating non-vertical plane turrets.... I believe it works - the Hapshehabut (or however you spell it) has flak turrets like that.

 

Offline Taristin

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Quote
Originally posted by morris13:
but were they rotating turrets?

on a similar line, when you have turrets mounted on angled surfaces, how should the object axis of the turret be aligned? does it need to be aligned with the turrets base so that the Z axis is the turret normal, or do all the turret axis need to be aligned universally (ie: Z axis straight up for everything)

Um... they are single part turrets, more specifically, the turrets I stole off the sides of the deimos...  
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Offline morris13

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Quote
Originally posted by Raa Tor'h:
Um... they are single part turrets, more specifically, the turrets I stole off the sides of the deimos...  

Exactly. I'm talking about ROTATING turrets mounted on slanted faces.
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Offline morris13

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Quote
Originally posted by aldo_14:

true, but I've yet to test my first ship with rotating non-vertical plane turrets.... I believe it works - the Hapshehabut (or however you spell it) has flak turrets like that.

Well yes, but all the rotating turrets on the hatshepsut are flat, even if the faces they're mounted on arent. they all rotate on the universal Z axis, rather than an individual turret axis.
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Offline aldo_14

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Quote
Originally posted by morris13:
Well yes, but all the rotating turrets on the hatshepsut are flat, even if the faces they're mounted on arent. they all rotate on the universal Z axis, rather than an individual turret axis.

Hmm..I've never tried that myself, so ican't really say.  I'd expect it to work, but can't be sure.

 

Offline Nico

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the jotun nose turret is a normal barreled turret, that sits on... nothing, it just hangs next to the ship, so basically, just put the barrel horizontal, and pointing on one side, and you'll be able to have a barreled turret on the side of a ship I suppose.
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