Author Topic: The Valkyrie  (Read 2511 times)

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Offline Thor

  • Captain of the GTD Sparta
  • 29
I just got the Valyrie off the Archives, and it lacks a shield icon.  How would I get one?
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Black Wolf

  • Twisted Infinities
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It's already in sparky.vp. :v: left all the old FS1 shield Icons in there. Go through it with VPview, find the name and reference it in the table file. Easy :D.
« Last Edit: August 16, 2002, 09:58:49 am by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Galemp

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I extracted it from the FS1 VP. You could download the Port and get all the interface art, models, and table files for it you could possibly need.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Anaz

  • 210
shameless ge...absolutely shameles...

but, he's right...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
You could even import that crappy icon from fs1, the one that's just a sillhouette.

BTW, has anyone fixed the tbl so you can have more than 40 shield anis?

 

Offline Solatar

  • 211
I've used those fs1 silouettes (Sorry for the spelling. English is my first, and only language, but I'm a bad speller all the same). They aren't that great, but they look weird. I thought their pallette had to be changed or something, but I accidentilay used one, and the blue icon worked. Strange, now I'm on to weapons.

They are really sucky, but I'm no artist, so I prefer to edit those .ani's to the fs2 ones.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Petrarch of th VBB
BTW, has anyone fixed the tbl so you can have more than 40 shield anis?

Quote
Originally posted by myself on fs2_open
-Maximum shield icons is now 80

fs2_open
-C

 

Offline Galemp

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I made a Valkyrie ship selection icon, you know. :thepimp:

Oh, this is shameless! But what did you expect?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline WMCoolmon

  • Purveyor of space crack
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I think shameful plugs went out the window around the time I posted in the thread... ;)
-C

 

Offline LtNarol

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I think we need to make some high res maps for the Valkyrie and Herc, they're great models with not so great textures

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by LtNarol
I think we need to make some high res maps for the Valkyrie and Herc, they're great models with not so great textures


eh?  The FS1 maps are more than large enough for 'em.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Yeh, I use FS1 textures in FS2 anyway, cos teh FS2 textures are smaller, and thus pixellate when stretched and applied to models.

 

Offline Thor

  • Captain of the GTD Sparta
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Thanks.  Once extracted, where should I put it?
I can't believe my profile is still active... member since  July 25, 2002

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
You mean the Valkyrie icon or fs2_open?

fs2_open: Wherever Freespace2.exe is

Valkyrie icon: \data\HUD
-C

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Petrarch of th VBB
Yeh, I use FS1 textures in FS2 anyway, cos teh FS2 textures are smaller, and thus pixellate when stretched and applied to models.


I'm assuming you have the reg fix, then.  the Fs2 maps are actually fine, when you think of the distance they're normally viewed at in the game.  I've come to realise this as a result of the pain of doing 1024x1024 maps :D