I ran into a minor glitch on the mission "...and hunted".
I disabled the fighter like I was supposed to. It got captured and left the system successfully. However, in the debriefing I got success and failure text.
I am sure that wrong debriefing conditions are present in nearly every mission.
Unfortunately, I also ran into a mission error that was more serious and made progression impossible. In the next mission, mission 30 "Out Of The Blue", I used the TAGs on enemy targets like I was supposed to. However, the beam cannons from Earth never fired on them like the mission said they would so enemy ships can't get destroyed there.
Maybe if someone ever redoes that mission, change it to Mjolnir cannons?
Actually, there are 12 Mjolnir Cannons in the mission. Far out of bounds, ~1.000.000 Kilometers. So their beams simply does not have enough range.
Also, on "Intercept Maneuvers" (the mission in chapter 2 where you have to destroy a large cruiser convoy), I successfully completed the mission and got success text in the debriefing...but there was failure music and text that said I left without accomplishing orders (however I was still able to progress).
This is a mission i changed previously. I simply used the wrong mission objective as a debriefing condition.
EDIT: I have no idea how to complete mission "In The Nebula Ring" (the one in chapter 2 where you have no shields and try to disable an Andro cruiser) and it may be broken. After I disable the Andro cruiser, the Malevolence doesn't head straight for it...it goes past it for a while and the "dock to" timer on the Malevolence target display begins to increase. It doesn't head straight for the Andro cruiser until the Andro reinforcements come in. Unfortunately they destroy the Malevolence after it has docked and before it can leave with the Andro cruiser. Plus, Command tells you not to fire on the Andros at all or even approach the reinforcement cruisers (when I tried to I couldn't even get in Stiletto range to snipe their front beam turrets).
I actually even did not survive the first stage of the mission

That is way tooooo hard on Insane.
For the Dock problem, maybe that is caused through the new MVP models, had only to change the Docking Points in the mission to get it working.
And because the Andro-Terran Cruiser Wing appear through mission time and not after the actually docking, so the Malevolence simply took to long. Most of the events in the missions i have checked so far are solely based upon the actual mission time and not on actual happenings. And that cause problems in situations like this, which include the case if the player need too long for a specific action.
But well, i fixed all of the reported bugs.
So thanks for the report.
BETA 7 Changelog• Added a new ship: GTS Hygeia#NonSupport that is used when Hygeias in a mission are not intended to be a support ship.
• Added a new weapon: Zeuson Orbital. An Orbital version of the Zeuson Beam with a range of 1.000.000 Kilometers.
• Changed Weapon: TAG-D has now a cooldown time of 45 Seconds.
• Changed Mission: "...and hunted" 029-revenge.fs2
-- Marana Ritoutes is using the Afterburner now to get to the Node faster.
-- Changed the GTS Hygeia to GTS Hygeia#NonSupport to prevent problems if support is requested.
-- Fixed Debriefing stages
• Changed Mission: "Out of the Blue" 030-revenge.fs2
-- Instead of 12 Mjolnirs there are only six of them, now.
-- Changed their Weapon to Zeuson Orbital, so that the targets are now in range.
-- Changed a message to explain, that it takes 30 seconds after the tag, before the Orbital cannon fire.
-- Created a new message to give information about the Tagging of the GVC Geka.
-- Changed some positions of the targets, because otherwise a well-placed TAG-D was able to destroy 4 of the 5 targets in one shot.
• Changed Mission: "Steal the fighters" 035-revenge.fs2
-- Changed the GTS Hygeia to GTS Hygeia#NonSupport to prevent problems if support is requested.
• Changed Mission: "Taxi!" 036-revenge.fs2.
-- Changed the GTS Hygeias to GTS Hygeia#NonSupport to prevent problems if support is requested.
• Changed Mission: "In the nebula ring" 057-revenge.fs2
-- Rebalanced and partly recreated.
-- Events are reorganized to be much less based on mission time instead of actual happenings.
-- The player and the wingmen have to fight a constant stream of shivan fighters and bombers, which make this mission more time critical, because it has to be finished before the strike force will be overwhelmed by Shivans.
DOWNLOAD:Revenge 1.1 BETA 7 on FreeSpace Files (428 KB)
Google Drive Mirror -
MediaFire MirrorOLDER CHANGELOGS:BETA 6B:
• Corrected Debriefing Stage requirements in revenge-004.fs2.
• Changed the allow-ship SEXP to an add-tech-ship SEXP and corrected the class from GTVA Marco Polo to GTVA Colossus in revenge-006.fs2.
BETA 6:
• Revised revenge-001.fs2.
• Changed Timings and additional AI goals. Also the HoL cruiser will now actually blockade the Node in front of it.
• The Cargo will now only be destroyed if the Triton dies.
• Corrected Requirements for the Debriefing stages.
• Partly recreated revenge-004.fs2.
• Changed Timings and reordered events.
• Delete Omicron wing and instead all Hippocrates are own objects, what gives more flexibility in Events and Goals and also prevents strange course corrections by the AI if Omicron 1 dies.
• Fixed the requirements for the old and added two new debriefing stages.
• One Bonus goal.
• Changed AI orders for the HoL fighters and bombers.
• Return to Base directives for both missions.
BETA 5:
• Revenge-049.fs2 got some improvements.
• GTVA Marco Polo was changed into a GTVA Colossus Class that uses an Alternative Name.
• GTD Orion (old) ship class changed into the Retail GTD Orion#2 (Bastion) ship class with an Alternative Name (well actually it does not appear in any mission and is unused)
• All missions with a GTVA Marco Polo ship class were changed so that the GTVA Colossus class is used.
• Deleted the revenge_mv-shp.tbm in favour of a changed mv_root-shp.tbm from the MediaVPs 3.8.1 that was adapted for Revenge weapon names.
BETA 4:
• Revenge-058.fs2 got some improvements.
BETA 3:
• Revenge-017.fs2 got changed mission objectives and debriefings.
• Revenge-018.fs2 got changed mission objectives and debriefings.
• Chapter-1.fc2 was fixed so that it is not possible to continue the campaign anymore even the player fails the beforementioned missions.
BETA 2:
• weapons.tbl was translated from german to english. Now you will actually know, what weapons are available here.
• Revenge-060.fs2 was fixed.
• GTVA Marco Polo shows now the Colossus Radar Image.