Author Topic: Problem with fs1 .ani's  (Read 1225 times)

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Offline Solatar

  • 211
Problem with fs1 .ani's
I was going to use some of the fs1 .ani's in my campaign, and since they were blue, I wan't sure they would work. Much to my surprise, they worked. I used them. Then I shut down my comp to empty my RAM, and when I turned it back on, and ran fs2, the .ani's made fs2 crash. Obviously, I need to change the pallette, but I'm not sure how to. Can someone tell me how to change the pallette to the fs2 one with Paint Shop Pro 7?

EDIT:I know how to change the pallette, I just don't know what pallette to use.
« Last Edit: August 17, 2002, 12:55:58 am by 691 »

  

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
The easiest way to find out is to extract a frame from the :v: ani's and run PSP's image information on it.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Solatar

  • 211
I'm not sure if this is the easiest way, but I opened a selection icon, saved the pallette, then opened the pallette on the images I wanted to change. I tell ya, fs1 icons are a lot easier than fs2 ones. Its like 3 colors to an icon, fs2 I have no clue. I might start making more quality MODs (That are good enough to release to the public) in fs1, but who cares, fs2 is easier to edit tables. No .ani's to make with every new weapon.