Author Topic: RELASE: Trimurti  (Read 9884 times)

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Trimurti is a 12-mission campaign that follows the events of Freespace 1 from the perspective of the Shivans.
Please note: This campaign can be very confusing and vague. If during any mission you feel unsure of what you are doing or how to proceed the recommendations on a failure will explain the mission in perfectly clear english.



Installation instructions:
Grab it on Knossos!

But if you're a lame-o you can install it conventionally. You will need 3.8.0 (Not a recent nightly, it can cause some instability with the Karnak on m8), MediaVPs 2014, and the FSPort and their MVPs.






Changelog
Hidden Text: Show
1.0.1
Hidden Text: Show
Properly hidden delta's names in Good Luck
Regenerate directive made clearer and extended to m4
Scorpion's voice enhanced somewhat
Removed redundant remixed FS1 tracks
1.0.2
Hidden Text: Show
Fixed a bugged voice line that didn't get overwritten from 1.0.1
AI classes and enemy numbers and types in many missions adjusted
1.0.3
Hidden Text: Show
Fixed improper personas for asura wing in m4
Valk spawn event in m2 made more rigorous
Primary objective in m3 fixed
Fixed a bug where you could get stuck attempting to jump out while regenerating
Guardianed the freighters in m4
1.0.4
Hidden Text: Show
Fixed a voice line in m1 that was too quiet
Valks in m3 now warp away after the kestral is destroyed
Updated regenerate events in many missions
Nerfed amelioration's subsystem damage
Fixed weapon animations
Removed some weapons from m7's pool
Cyclone's death scream now properly cuts out
Replaced some missile models
1.0.5
Hidden Text: Show
Fixed several bugs in the last mission
Properly unguardianed the Bastion's attack fighters in m10
1.0.6
Hidden Text: Show
Made the fact that the isis repair repairs the hope more obvious
Some shivan dialogue adjusted/fixed typos
Changed some cargo container names to hide the fact that their real names are peeking through
1.0.7
Hidden Text: Show
Strengthened the Duat's reactor to avoid accidental destructions
Cutscene wings in the final mission made invisible again
1.1.0
Hidden Text: Show
Beautiful remastered FS1 Intro by MjnMixael!
1.1.1
Hidden Text: Show
Hid some visible names in the last mission
Adjusted some persona messages
Reoriented the Menhit so it won't block Gale if disabled mid-escape

Credits
The Scroll of Atankharzim team for the Vasuda Skybox
HerraTohtori for the Earth skybox
PVD_Hope for Dark, Ambient 0.1 (the mainhall music)
PIe and JSRNerdo for playtesting
Axem for a useful script to swap ship classes while preserving weapons
Spoiler:
Esarai for the Skjoldr
The Blue Planet team for some sound effects, music, the Orion refit and cosmology
« Last Edit: July 10, 2018, 01:50:08 am by Asteroth »

 
Tried getting it on knossos but I got an error saying "FS2 is missing." Also in the description it displays a bunch of strange code

 
I installed FSport to test this and it was worth it. Probably.

Also in the description it displays a bunch of strange code
This is a "feature"
AKA [`_`]
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Dimesional Eclipse: An experiment gone horribly right
Breakthrough: A pretty standard but not really capship command mission

 
Tried getting it on knossos but I got an error saying "FS2 is missing."
Should be fixed now.
« Last Edit: April 20, 2018, 10:45:09 pm by Asteroth »

 
Tried getting it on knossos but I got an error saying "FS2 is missing."
Should be fixed now.

Just got it...and I just realized the weird code is shivan

 
So, any thoughts on this? Good or ill, especially for something as ... unconventional as this, would be very helpful.

 
Have you asked one of the staff members to highlight it? It seems a bit unnoticed to me.

 
I haven't, no. Should I have?

 
Releases are not as common as they once were, so your chances are good. Admitted, I haven't played it yet, but making 12 missions takes some work, and 300 views after almost 2 weeks is sad. So, yes. :)

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
So sorry I didn't see this before, it looks awesome! I always wanted a campaign like this when I was younger.

Will play!
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I don't think we have ever gotten a true campaign from the shivan perspective in freespace before. Tides of Darkness explored that but we played as a former NTF pilot flying shivan ships. Trimurti was a fun little campaign with strange yet straightforward objectives. I had a bit of trouble figuring out the best course of action in some of the missions but nothing resulting in hair pulling :D

I recommend (if possible) we explore FS2 from the shivan POV. Maybe we can get a deeper understanding of what happened when the shivans got bosch and the "12 others" (quoting because of what was revealed in BP). That campaign would be cool IMO. Not demanding it, just sayin :)
« Last Edit: May 02, 2018, 10:03:54 pm by CapellaGoBoom »

 
I recommend (if possible) we explore FS2 from the shivan POV. Maybe we can get a deeper understanding of what happened when the shivans got bosch and the "12 others" (quoting because of what was revealed in BP). That campaign would be cool IMO. Not demanding it, just sayin :)
As I finished Trimurti this idea, of course, played heavily on my thoughts. Would you believe that the biggest obstacle (immediately anyway) is that I've simply run out of storm-themed names for ships? The only untaken ones I believe are Tornado (undesirable because it just makes you think of the FS2 missile) and Typhoon (way too similar-sounding to Typhon, even if there's no actual relation between the words).

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Whoa this looks extremely my ****

 
Whoa this looks extremely my ****
I'm sorry to fan-girl like this, but you have no idea how happy I am you've taken notice of this. Your work has been a major inspiration for me.

 

Offline rubixcube

  • best username ever
  • 28
Damn, I haven't played a FS campaign in a while, time to break my dry spell!
Stuff

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum

Would you believe that the biggest obstacle (immediately anyway) is that I've simply run out of storm-themed names for ships? The only untaken ones I believe are Tornado (undesirable because it just makes you think of the FS2 missile) and Typhoon (way too similar-sounding to Typhon, even if there's no actual relation between the words).

The wikipedia section has a bunch of storm types that you might want to try using (check the sidebar). Some of them might be a little too human-sounding, if that makes any sense, but it's worth checking out if you haven't--there's some stuff beyond the storms everybody thinks of (Supercell is my personal fav for the Sath, btw).

https://en.wikipedia.org/wiki/Storm
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline rubixcube

  • best username ever
  • 28

Would you believe that the biggest obstacle (immediately anyway) is that I've simply run out of storm-themed names for ships? The only untaken ones I believe are Tornado (undesirable because it just makes you think of the FS2 missile) and Typhoon (way too similar-sounding to Typhon, even if there's no actual relation between the words).

The wikipedia section has a bunch of storm types that you might want to try using (check the sidebar). Some of them might be a little too human-sounding, if that makes any sense, but it's worth checking out if you haven't--there's some stuff beyond the storms everybody thinks of (Supercell is my personal fav for the Sath, btw).

https://en.wikipedia.org/wiki/Storm

Largest ship should be called a hypercane imo  ;)
Stuff

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Whoa this looks extremely my ****
I'm sorry to fan-girl like this, but you have no idea how happy I am you've taken notice of this. Your work has been a major inspiration for me.

Keep bothering me until I play it. I really mean this, I made bigchunk bother me every week for a YEAR until I played his campaign and it turned out to be one of my favorites ever.

 

Offline rubixcube

  • best username ever
  • 28
Got a taste of all the missions through the Tech Room (yes I'm lazy)

Overall impressions are really positive:
Love the atmosphere, this campaign rivals Sync and BP in terms of eeriness. Like the use of fractal patters for loading screens, seems very fitting for Shivans.
Music choice for briefings is excellent as well.

Last mission gave me the chills, very well done, music was also a wonderful touch. (BTW why are the tracks called Psamtik and Aquitaine?)

I can certainly see the BP inspiration here, this could almost be BP cannon, not that that's a bad thing.
Quite like the use of storms for ships; fits with the theme of Shivans being a force of nature, calling jump nodes web tendrils was also a clever choice.

Mission design is overall solid, but will have to play more to get a better idea.

Whoa this looks extremely my ****
I'm sorry to fan-girl like this, but you have no idea how happy I am you've taken notice of this. Your work has been a major inspiration for me.

Keep bothering me until I play it. I really mean this, I made bigchunk bother me every week for a YEAR until I played his campaign and it turned out to be one of my favorites ever.
Yes, I think you'll like it  :)

My only criticism is the use of number sequences for Shivan dialogue, IMO it would have been better to use vague english (like some of the BP stuff), but then again maybe thats just me.
« Last Edit: May 03, 2018, 03:10:23 pm by rubixcube »
Stuff

 

Offline CKid

This one flew under the radar. Will check it out this weekend.
If I agreed with you, we would both be wrong