Author Topic: Homeworld Trading Cards  (Read 6719 times)

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Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Homeworld Trading Cards
Hey,

This is Rampage on his break from writing that - short novel and making Derelict II missions (I think I'm on mission 4).  I'm now making - Homeworld Trading Cards!

It all started with this thing called Yu-Gi-Oh that my boy watches.  (He's 16 and watches a show for kids. [Moan])  I got him some of those cards and had this - wicked idea.  Why not make Homeworld cards?!

I have made about 20 some cards, almost completed with the Kushan deck, and just got started on the Taiidan deck.

I have a card here.  See if you like it.  Post comments!



I know about that copyright thingy from Relic.  I consider it to be fan-made material, like MODs.

Yes, the background is composed to two - bland colors.  No, I do not have problems with my aesthetic brain cells.  I just can't - Photoshop.  Neither am I a hedonist!  <- Just to let you know. :p

 

Offline Anaz

  • 210
hehe, cool....


I wonder if you could do something like magic online with it, except have virtual money...

i.e...

regester, create player, get x amount of cash, play someone, get y% of their cash if you win, they get y% of your cash if you loose, regester for tournament, pay z amount of cash, get i amount of cash for winning. Spend j amount on a booster pack...etc...etc...etc...


ok...so I am allways trying to make an online game out of everything...bite me...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline vadar_1

  • Mr. Crispy
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So the missile destroyer will look along the lines of:

When missile destroyer attacks, remove all opponents strike craft from the game.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Below is the link to some of the cards I've completed (In BMP format).

The Unfinished Kushan Deck

The missile destroyer won't remove all enemy strike crafts from the field BUT it does remove your opponent's "swarm" card(s) from the field and forces him/her to return the card back into his/her deck.  Below is the Kushan Missile Destroyer card.


 
Coooooooooooooool!!!


*dls the Kushan deck*

*wishes he had a color ink cartridge for his printer*

*gives up and prints them in black and white*

This could be REALLY big with the HW fans...send the idea to Relic, or Sierra, or Barking Dog Studios(Cataclysm) maybe they'll like your idea!

Cor

(Still stuck on the "Sea of Lost Souls" mission in the original HomeWorld, any pointers?)

 

Offline an0n

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www.decipher.com

Send the idea to them, they'll ***** at Sierra and Relic about it and get the rights to make the cards.

*goes to find some card and the laminating machine*
*kicks the DOOM-Crew's ass at HW-CCG*
« Last Edit: August 20, 2002, 10:21:38 am by 397 »
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Rampage

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  • Urogynaecologist
Quote
Originally posted by Corhellion
(Still stuck on the "Sea of Lost Souls" mission in the original HomeWorld, any pointers?)


If it's the mission with the derelict and the "inactive ships" around it, then this is what you should do:

1.  Don't rush into your objectives.  Start to harvest nearby resources.
2.  Make sure that you have AT LEAST 20 salvage corvettes somewhere.
3.  When you're ready, send in waves upon waves of fighters on evasive tactic to attack the derelict.  It should draw fire away from the Missile Destroyer.
4.  When you're ready, send in your salvage corvettes and band-select the ships to salvage them.  Keep AT LEAST 5 repair corvettes on repair duty on the three salvage corvettes salvaging the Missile Destroyer.
5.  If you have salvaging problems, such as ships "stuck" there dead in space, spinning, just order the salvage corvettes to cancel salvaging the stubborn ship and order them to salvage it again.

HINT:  If you salvaged the Taiidan Carrier in [that mission where you first encounter a non-Turanic carrier], this mission would run a lot smoother.

 

Offline Anaz

  • 210
hmm...shouldn't the destroyer and the ion frigate have different attack/armor stats, and I feel rather left out, but do you have the basic rules for this game?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
weren't we planning on doing this with freespace a while back?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Quote
Originally posted by Rampage


If it's the mission with the derelict and the "inactive ships" around it, then this is what you should do:

1.  Don't rush into your objectives.  Start to harvest nearby resources.
2.  Make sure that you have AT LEAST 20 salvage corvettes somewhere.
3.  When you're ready, send in waves upon waves of fighters on evasive tactic to attack the derelict.  It should draw fire away from the Missile Destroyer.
4.  When you're ready, send in your salvage corvettes and band-select the ships to salvage them.  Keep AT LEAST 5 repair corvettes on repair duty on the three salvage corvettes salvaging the Missile Destroyer.
5.  If you have salvaging problems, such as ships "stuck" there dead in space, spinning, just order the salvage corvettes to cancel salvaging the stubborn ship and order them to salvage it again.

HINT:  If you salvaged the Taiidan Carrier in [that mission where you first encounter a non-Turanic carrier], this mission would run a lot smoother.


Err... You cant salvage the Missile Destroyer, even with repair corvettes. The damn thing always targets incomming salvagers, and even if they latch on, it can still hit them and knock em off. I suggest just investing all of your resources into bombers and scouts. The scouts whirl around the missile destroyer while the bombers pound at the ghost. It eventually releases its field. The first time i did this mission i made the mistake of destroying the missile destroyer. I moved two of my own destroyers to the outter bounds of the field.. then slowly lured the MD towards my destroyers. Once it was in range, the ION Cannons ripped apart its pathetic missile system. But then the next mission those defenders annihilated me, even aftering capturing both destroyers and the heavy cruiser... damn that radiation.
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 
I've said it before:

"People will make a CCG outta ANYTHING!" :nod:

(just joking people)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Kamikaze

  • A Complacent Wind
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Quote
Originally posted by Star Dragon
I've said it before:

"People will make a CCG outta ANYTHING!" :nod:

(just joking people)


pr0n star CCG!!!!

errr... :nervous: (that's an0n :p)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Quote
Originally posted by vadar_1


Err... You cant salvage the Missile Destroyer, even with repair corvettes.


On the contrary, you can!  I did!  I just reinforced about 8 salvage corvettes with 5 repair corvettes.  You got to be fast.  When the missiles punch one salvage corvette salvaging the MD, immediately order your repair corvettes (all of them) to repair that corvette.  Then shift back to another one and back and forth until the destroyer stops shooting.

 

Offline Rampage

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Quote
Originally posted by Kamikaze


pr0n star CCG!!!!



Old Chinese Proverb:  "Out of nothingness comes evil."

 

Offline an0n

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Quote
Originally posted by Rampage
Old Chinese Proverb:  "Out of nothingness comes evil."

Evil comes from black holes?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Quote
Originally posted by an0n

Evil comes from black holes?


Ow, please don't bend over...

:shaking::nervous::shaking:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Kamikaze

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Quote
Originally posted by Tiara


Ow, please don't bend over...

:shaking::nervous::shaking:


...........:blah:
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Re: Re: Re: Re: Re: Re: Yep
Quote
Originally posted by Kamikaze


...........:blah:


:shaking:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Quote
Originally posted by Analazon
...do you have the basic rules for this game?


Cards first, rules later.  I feel better doing it that way.  And plus, I get new ideas everytime I make new cards.  I just got this "movement" idea, which if I wrote the rule book, I would've rewritten pretty much the entire thing.

About the movement attribute, each unit in the game can move a certain "spaces" on the main game board per move by the player.
So the Ion Cannon Frigate has a MU (Movement Unit) of 3, a player with the card active can do two things:  attack an adjacent enemy unit with armor points less than the frigate's attack points or move the unit a maximum of 3 spaces on the field.

The field (right now) will be a board (paper or maybe plastic) divided into rows and columns 10x12 in game card size units.


Quote
Originally posted by Carl
[W]eren't we planning to do this for [F]reespace a while back?


But it died...  Still, it WAS a very good idea.

Quote
Originally posted by an0n
Evil comes from black holes?


Aye...  No.  What I mean is something similar to the proverb:  "An empty mind is the devil's workshop."

 

Offline an0n

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Quote
Originally posted by Rampage
Aye...  No.  What I mean is something similar to the proverb:  "An empty mind is the devil's workshop."

So what, the Devil doesn't need tools? Or a workbench? Or wood?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com