Author Topic: Battletech game?  (Read 5620 times)

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Offline Scotty

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  • Guns, guns, guns.
If the CT is destroyed, you get one part
If both legs are destroyed, you get two parts
If the 'Mech is knocked out before either of those thresholds is reached, you get three parts

 

Offline Buckshee Rounds

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That seems to be the way of it. Shooting from the sides and getting a knockdown seems to do the trick nicely without having to bother with called shots. Some pilots take more injuries than 3 to down, I've not completed campaign yet so don't know how beefy they can get.

Has anyone encountered 10 or more mechs on a mission yet? I did an assassination mission that had an "ambushers" force, local government and a single escort alongside the target itself. 7 lights, 2 mediums and 1 K2 Cat. This is before the Weldry mission too.

https://i.imgur.com/191GXQj.jpg

Catapult has one of the coolest camo patterns imho:-

https://i.imgur.com/2b7BRZH.jpg

 

Offline Turambar

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Im on a mission to destroy 8 assault mechs.


I definitely reloaded and negotiated for max salvage once i realized what the oppositon looked like.

There's going to be some injuries, some internal damage, and some lost components, but it should be worth it.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline crizza

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Im on a mission to destroy 8 assault mechs.


I definitely reloaded and negotiated for max salvage once i realized what the oppositon looked like.

There's going to be some injuries, some internal damage, and some lost components, but it should be worth it.
You sure the opposition always stays the same? I think I had one case, where I reloaded and the enemy mech setup changed...
Check out my blog:

http://geo.schulzbert.de/

 

Offline Turambar

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It did change.  No Atlas for me, but i salvaged another King Crab, along with a Battlemaster and a Banshee, so I decided that would be sufficient.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Has anyone encountered 10 or more mechs on a mission yet?

Some escort missions will have up to three enemy lances.  One lance guarding the rendezvous point; one lance that spawns to ambush you when you spawn the convoy, and a third lance that spawns when the first convoy vehicle arrives at the extraction point.  Even at five-star difficulty, these three lances tend to be underweight (mediums and heavies, no assaults) and stripped to one-quarter armor.

I've heard of some five-star assassination missions throwing three fully-armored assault lances at the player, but I've yet to encounter that personally.

 

Offline Turambar

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I really lucked out.  On my next mission they sent a low-armor Atlas, and i headshotted it.  Needless to say, it is now my Atlas.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Mikes

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I've heard of some five-star assassination missions throwing three fully-armored assault lances at the player, but I've yet to encounter that personally.

Yes that is a thing ...

Also, multiple spotters who use sensors to get target lock on your mechs and let all those assaults use their LRM before you even see them. 3 Lances worth of LRMs from behind a ridge.

Owww.

Then the first few mechs who come into view are 2 Victors and a King Crab right behind them, who all let loose with AC20s on already LRM pummeled Armor. Mega Owwww.
« Last Edit: May 15, 2018, 11:32:10 am by Mikes »

 

Offline Spoon

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**** like that is why I want multiple lances to deploy. With maybe a tonnage limit on how much you can deploy (like mechcommander had). So you can actually set up a long range indirect fire lance and add a scout for them, without feeling like "Well, that could have been another assault mech".
The single lance limitation feels so... well, limiting.

Also tonks.
I want a vehicle support lance to deploy.

Anyway, I know it won't happen because the devs said it wouldn't. But I can dream, right?
I haven't touched the game after completing the main story, since there isnt any real goals or content left to strife for. DLC soon?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Aesaar

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I feel that if I was deploying 8 or 12 mechs/vehicles, I'd be a lot more willing to take a light/medium scout mech along.  As it is, the reduction in armor/firepower I suffer by using a light/medium instead of a heavy/assault is in no way worth it.  A dedicated spotter isn't worth 25% of my firepower.

I know they won't for this game.  Maybe not even the next one, but I hope they change their minds and let us deploy more than a lance when the the Clan Invasion sequel happens.  I don't see how 4 IS mechs could contend with 5 Clan ones.
« Last Edit: May 14, 2018, 03:23:27 pm by Aesaar »

 

Offline Turambar

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I have beaten the main campaign.

The only reason I don't want to bring extra mechs, or tanks, is that turns would take EVEN LONGER.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
That first mission is rough, but awesome. The game is ****ing great, I love it. A lot of the negative reviews on steam complain that it's too slow-paced, which is like complaining that Quake is too quick. There's a few of them as well, which imho is entirely undeserved.

First mission took me more than an hour dude, I think that's a little long for the average gamer.

 
1)  It's a turn-based strategy game.  Slower, longer games are a property of the genre, just like speed and split-second decision-making were a property of 90's FPS's.  Maybe TBS games will speed up in the future, just like FPS's slowed down in the '00's, but for now, complaining about a TBS game being slow is like complaining about a motorcycle being a ****ty car for lacking two wheels.  You knew what you were getting into.

2)  You can save and reload mid-mission.  Launching a mission doesn't commit you to an uninterrupted hour of gameplay.

3)  "Average gamer" isn't a useful concept anymore.  The medium is so fragmented and its audience so diverse that no game is going to appeal to everyone, and every game (except some of the zero-effort trash in the bowels of Steam) is going to find at least a niche audience.  That's not to say that there's no bad games, but when your chief complaint about a game is a well-established property of its genre, then maybe--instead of the game being bad--you're just not the audience for that game.

 
1)  It's a turn-based strategy game.  Slower, longer games are a property of the genre, just like speed and split-second decision-making were a property of 90's FPS's.  Maybe TBS games will speed up in the future, just like FPS's slowed down in the '00's, but for now, complaining about a TBS game being slow is like complaining about a motorcycle being a ****ty car for lacking two wheels.  You knew what you were getting into.

I've played a lot of TBS games that don't spend as much time on, say, making every single action be slow and ponderous though. Or games that lingered their camera over your pawns for a few seconds to give them a chance to speak a line. Battletech isn't just slow-paced (which is fine!), it's wasting time in places where it should not.

 

Offline Aesaar

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You could make missions a lot faster if you could just hit, say, spacebar and skip animations.

 

Offline Spoon

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You could make missions a lot faster if you could just hit, say, spacebar and skip animations.
Yeah that would save like 30 seconds per turn, which starts adding up fast over the missions.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
The dudes got bought by Paradox. (Harebrained Schemes)
As someone on reddit said, Jordan Weisman sure knows when to cash out haha

  

Offline Vidmaster

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You could make missions a lot faster if you could just hit, say, spacebar and skip animations.

According to my Kickstarter Update E-Mails, that is coming.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
The 1.1 patch is glorious.
There's the faster combat, which I just have on by default now. There's the new difficulty options, there's lots of quality of life changes, the game is much smoother... It's good. If you have been holding off on a new campaign, now's a good chance to jump in again.

Personally running with a custom difficulty setting where friendly mechs who have their CT destroyed are no longer repairable and where salvaged mechs don't come with a load-out at the start. Which is exactly how I wanted it to begin with :D

There's also an ironman mode, but I hardly found myself reloading saves either way (unless a dropship crunched my lance or if I got wiped during a priority mission), so the restrictions that one offers seem much too punishing for little gain. In particular, in ironman, if you fail a priority mission you fail the entire campaign, which seems very harsh.

 
Mission difficulty seems to have been rejiggered a bit too.  In my new (third) campaign, I've already salvaged a heavy mech, and I'm not even at Weldry yet.

Incidentally, fitting a Thunderbolt for combat is a two-month process onboard the Leopard.  *sad trombone*
« Last Edit: June 25, 2018, 03:08:41 pm by BlueFlames »