Author Topic: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X  (Read 14354 times)

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Offline Droid803

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[Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X


It's alive (ish). After being nagged a lot by people on Discord and having some more free time after work since (temporarily?) rage-quitting PSO2, I finally got my act together and fixed the missions that broke just from time passing (thanks, SCP). Also, as it turns out, the Hyperspace entry bugs that I was assured was fixed years ago turned out to most definitely not be fixed and caused the transcendant/NaN bugs. They've been reported to SCP but as I have absolutely no faith that they will ever be fixed (hell, the rotating jump node is STILL broken because dumb rotation doesn't work on non-ships anymore...), I've gone ahead and had all the warpin types be changed to Galactica with no jump effect. Ships just kinda pop into existence now, but at least it gets rid of the goddamn game-breaking bugs (I think?)

Uh...what else is there?

Special thanks to PIe for the git hosting and testing, Faceman for testing and helping fix bugs, and the rest of the [email protected] for providing a steady stream of memes to fuel development of DE2.
Holy ****, this might actually happen. Still too early to count the chickens before they hatch and all but holy ****, it might actually.
I just need to not accidentally.



What is Dimensional Eclipse?
Dimensional Eclipse is what I describe as high-maneuverability mod, where all fighters have glide/sidethrust/reverse AB, and can move around at around 300m/s. Capital warships move at over 100m/s. This provides a flavour of combat completely different from that of traditional FreeSpace 2 campaigns, taking place over larger distances, and being much faster in general. It is set in a universe entirely unrelated to FreeSpace 2's in order to have more freedom for the new mechanics. The universe does, however, draw quite a bit of inspiration from Wings of Dawn, and Anime in general, so if you're allergic to such things, you might not like how the universe is layed out, though I hope its not too intrusive as to detract from the gameplay. I do admit, the campaign is rather verbose at times, perhaps overly so, though I hope that does not take away from the entertainment value of the missions themselves. I've had some testers say that this is a difficult campaign, but I feel most of its difficulty arises from unfamiliarity with the new style of combat, and how the strategies that work well in traditional FreeSpace fall short when given more options. It is for this reason why I've included a training mission, though it probably doesn't quite cover enough to make the transition between gameplay styles smooth, I encourage you to be bold, and experiment with your flying style (and play on a lower difficulty if you find it too difficult).

What is included in this version?
1.2.1 is the updated Knossos release version. It replaces the few remaining placeholder ships (Euryphaessa and Hyperion->Oceanus), and implements another pass of balance tweaking and correcting a few soft-lock fringe cases. The alternate "non-canon" chapter 2 missions have been touched up and re-added to the main campaign as they should no longer be having crash-to-desktop issues which were caused by HYPERSPACE after all. It also features a re-worked capship command mission (courtesy of JSRNerdo/Face/Faceman/ [`_`]/ /horizontal load bearing drywall/whateverhelikestogoby as the previous one (and the associated script) failed to work entirely.

Is there anything new in this version?
Except the reworked capship command mission? No.

How do I get this version?
It's on Knossos.

If you want to install it manually, get it here:
https://fsnebula.org/mod/DE
You'll need a mod.ini (use the one from an older version). If you choose this method I assume you know what you are doing.

Requirements
Some version of FSO?
The MediaVPs, I think?
A Computer might help too. IDK, check the Knossos requirements lol.

Installation Instructions
Knossos it.

Note that the Tech Room is initially empty. This is perfectly normal, entires will be added upon completion of the first few missions, this is because I cannot remove entries from the tech room by any way other than clearing them all, then re-adding all the ones I don't want removed. Take this up with the SCP guys if you want to see features that will allow a prettier initial techroom!



Now, it's time for me to get into a myrmidon and execute order 66.
« Last Edit: September 28, 2019, 12:47:06 am by Droid803 »
(´・ω・`)
=============================================================

 
Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
So against my better judgement I decided to give this playthrough.
Unfortunately just when I was getting ready to glide-by some mofo drones I got slapped in the face with an FSO warning.

Error: Invalid intel name.

long boring sexpression description
Hidden Text: Show
In sexpression: ( when
   ( or
      ( is-event-true-delay
         "RTB_Premature"
         0
      )
      ( is-event-true-delay
         "EscortMelqart"
         0
      )
   )
   ( tech-add-ships
      "BTF Aggressor"
      "BTB Oppressor"
      "LZF Killer"
      "LZF Hunter"
      "LZF Swarmer"
      "AK FF Adamantium"
      "AK CVE Orichalcum"
      "EX CVA Emperor"
      "EX CL Viscount"
      "BT DA Skeleton"
   )
   ( tech-add-weapons
      "EX Primary"
      "EX RapidLaser"
      "EX MegaParticle"
      "EX Blue Rifle"
      "EX Starflare Cannon"
      "EX Plasma Flak"
[...]
(Error appears to be: Character profile: Melissa)


I dug into the .vps and can't find any character profiles anywhere, they're not in the intel section of the techroom after pressing alt+shift+sing.
pls fix.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline AdmiralRalwood

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
Error: Invalid intel name.
That really seems like it should be a Warning instead...
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
The image in the OP looks kinda muddy, probably it needs a better hoster~

 

Offline Droid803

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
The image in the OP looks kinda muddy, probably it needs a better hoster~
Should be fixed.
(´・ω・`)
=============================================================

 

Offline CT27

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
I tried installing it manually. 

It worked up until the mission you have to make several jumps around an enemy carrier and use artillery beacons.


I got this crash report.


Warning: $Warpout speed: specified as 0 or less on Ship Class 'Big Core Rev 1.2'; value ignored
File: ship.cpp
Line: 2301



 

Offline Droid803

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
Wait what. That ship doesn't even appear in the mission, and that's a warning - you should be able to safely ignore it and proceed.
You have the rest of the log file?
(´・ω・`)
=============================================================

 

Offline CT27

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
I wasn't able to proceed with it unfortunately.  Also, the reason I was trying a debug build was that mission would randomly crash to desktop for me at certain points. 


Anyways, I was able to die 5X to advance past that mission and I didn't have technical problems with the rest of the campaign (though I found no matter how hard I tried I couldn't get past that stealth mission near the end...that was very difficult and I had to die 5X to advance past that.)  The final mission with that superfighter you could fly was fun though.  It's a pity Earth couldn't have developed it earlier...they might have been able to save Earth and Mars from the Exarchy (forgot the spelling of the bad guys at the moment, sorry).


So no more assistance needed for now.  Thank you for your time anyways.

  

Offline Mobius

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Re: [Knossos] RE-RELEASE: Dimensional Eclipse ver. 1.2.X
I've just completed Singularity, it was quite challenging. I'm now experiencing repeated crashes while trying to play the main Dimensional Eclipse campaign (I'm using Nightly 200727):

Spoiler:
The first mission was rather smooth. That said, whenever I try to play the second mission (the class test one) it crashes as I click on "Start" at the end of its briefing.

EDIT: Also, as I completed Singularity and moved to DE, the game crashed too, but just once.

As requested via PM:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\user\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Jul 29 20:04:51 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 20.1.0.20200727_bc4c9f6
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -fxaa
  -fxaa_preset 9
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod DE-1.2.9-0,MVPS-3.8.1
  -parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\bigcore.vp' with a checksum of 0x39910f08
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\noize.vp' with a checksum of 0x9ae25d2d
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz0.vp' with a checksum of 0x643ee9ea
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz1.vp' with a checksum of 0x31283ca8
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz2.vp' with a checksum of 0x26d0733f
Found root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz3.vp' with a checksum of 0xb5de6fa9
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_advanced.vp' with a checksum of 0xaa083400
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_animglows.vp' with a checksum of 0x59d9b456
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets.vp' with a checksum of 0xf257e0e7
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_s.vp' with a checksum of 0x7698a215
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_t.vp' with a checksum of 0x31ae053f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_v.vp' with a checksum of 0x9f905c98
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_1.vp' with a checksum of 0xdb59b224
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_2.vp' with a checksum of 0x704bef0b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_3.vp' with a checksum of 0x4dd494ae
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_effects.vp' with a checksum of 0x6ad58327
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_music.vp' with a checksum of 0x12918c9a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_radaricons.vp' with a checksum of 0xb29bee49
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_root.vp' with a checksum of 0xc2aa5954
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\user\AppData\Roaming\HardLightProductions\FreeSpaceOpen\DE-1.2.9-0\' ... 0 files
Searching root 'C:\Users\user\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.1\' ... 0 files
Searching root 'C:\Users\user\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\bigcore.vp' ... 130 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\noize.vp' ... 247 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz0.vp' ... 492 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz1.vp' ... 649 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz2.vp' ... 206 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\DE-1.2.9-0\viz3.vp' ... 4628 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets.vp' ... 1056 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_s.vp' ... 175 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_t.vp' ... 333 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_assets_v.vp' ... 209 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_compatibility.vp' ... 943 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_effects.vp' ... 2080 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.1\mv_root.vp' ... 688 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 63 files
Found 36 roots and 22445 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
Game Settings Table: Using Reversed Loops For SEXP Arguments
Game Settings Table: Using alternate event chaining behavior
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -0.50
Game Settings Table: Weapons inherit parent collision group
Game Settings Table: Beams will use Damage Factors
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to UNTRANSLATED
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX version: 1.0
  Max auxiliary sends: 2
  Playback device: OpenAL Soft on Speakers (Realtek(R) Audio)
  Capture device: OpenAL Soft on Microphone Array (Realtek(R) Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) UHD Graphics 620
  OpenGL Version   : 4.5.0 - Build 26.20.100.7323

Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
« Last Edit: July 29, 2020, 01:05:53 pm by Mobius »