My two cents:
1) Metal Wolf Chaos XD
- While the tag line ("Mech America Great Again") might have been a lot funnier when From Software and Develover Digital probably made the deal (i.e. before 2016 US presidental election; but then again Develover Digital has made a brand of full frontal irreverence) but so much "I want this"... It might be carthartic to revel in the pulpy OTT version 'murciana japanese developers cooked up...
2) Cyberpunkt 2077
- "I would like to return your protagonist, please"; I don't know much about the Cyberpunkt
-RPG liscence CD Project RED is using but to me one of the most interesting components of Cyberpunk, as a genre, is how augments/cyberspace-"stuff" allow you to get away with physical feats and intimidation without having to rely too much on conventional definitions of "powerful" or "imposing" physique ... but then we will have to wait and see, considering the inital announcement contained the promise of customizing your way to play, including sufrace level non-combatant starter kits...
3) Sekiro: Shadows Die Twice
- Why is the set-up so familiar? Not in the sense that "yeah, its a new entry into the Soulsborne-subgenre from From Software" but I think I heard that exact set-up before (like it is an adaptation of something)
4) Sea of Solitude
- Looks very promising...
- It's nice to see more of the world and set-up though nothing in the gameplay actually capitvates me - partly because how non-commital the whole approach to the Kit is (I like a bit of commitment to my bit in RPG) and because all of classes (and the combo-system ported over from Dragon Age
) incooperate some of my buff or debuff-slinging gameplay preference, while non being a Full Support I would crave to play as after Destiny
6) Fallout 76
: Not a Bethesda-fan) *the rant previously located here was cut because it was besides the point* Well, Fallout 4
set the stage for a Fallout-survival game... here it is - trailer is nice though *the sarcastic attack which previously occupied this space was removed because it didn't add anything to any possible discussion*
7) Life is Strange 2
-prequel - It's going to be free and a test for if continuing on with LiS is good idea. (Before the Storm
might have been excellent addition (if not outright better) but there is virtue calling something complete).
EA was the "we listen"-converence of this year's E3 ... It was always a toss-up between Microsoft and EA which one would be the more awkward one, between SW: Battelfront 2
and all moves Microsoft seems to be making to save the Xbox One (e.g. all the Gears of War)
ps. Battlefield V
looks so wierd from my point of view, when you consider that I was almost part of that development as a consultant...
One thing I noticed overall is a much greater injection of women into the conferences and their games. New Wolfenstein game and Gears 5 have female protagonists. BFV showcases women a lot more, much to the ire of youtube commenters, and any live-action game vid of course has at least half the gamers represented by women. It's a good change from booth babes and Elizabeth relegated to Bioshock Infinite's back cover, but it does seem a bit bandwagon-y.
The gaming industry has had historically a much larger female workforce than most people are aware ... which in part has something to do with the focus of the games press on the team leads/producers as more than public spokepersons, a hint of the western cultural prejudice towards the "solitary creative genius" and a pinch of marketing to a "core audience". Especially the last part is showing that it is past its half life in the marketing research (e.g. shifting definition of Play in the culture generally is shifting the gendered aspect of Play, e.g. which kinds of toys are approriate for girls/boys/non-binary children etc etc)...
... but the push might have hit the E3 harder than any other trade-show, mostly because it is the biggest press conference plattform all year AND located in the US.