I'm testing a new forum search which hopefully works better than the existing one. It currently only indexes public posts. Feedback welcome-- ngld
0 Members and 1 Guest are viewing this topic.
------------------------------------------------------------------------commit 9878b48Author: asarium <Wed Jun 27 19:32:51 2018 +0200>Commit: asarium <Wed Jun 27 19:39:14 2018 +0200> Apply spec_* values to lights in deferred pass code/graphics/opengl/gropengldeferred.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+)------------------------------------------------------------------------commit d5c5cc6Author: MageKing17 <Wed Jun 27 09:04:14 2018 -0700>Commit: MageKing17 <Wed Jun 27 09:04:14 2018 -0700> Nolink ballistic primaries no longer disallow linking when depleted. code/ship/ship.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)------------------------------------------------------------------------commit b5bb509Author: asarium <Wed Jun 27 17:23:13 2018 +0200>Commit: asarium <Wed Jun 27 17:23:13 2018 +0200> Make sure that sound pitch range is initialized properly code/gamesnd/gamesnd.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)------------------------------------------------------------------------commit 66637efAuthor: asarium <Sun Jun 24 22:17:31 2018 +0200>Commit: asarium <Sun Jun 24 22:21:33 2018 +0200> Purge old shader cache files from file system code/graphics/opengl/gropenglshader.cpp | 46 +++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+)