Author Topic: Nightly: 28 June 2018 - Revision cf1cc5e  (Read 65 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 28 June 2018 - Revision cf1cc5e
Here is the nightly for 28 June 2018 - Revision cf1cc5e



Group: MacOSX
nightly_20180628_cf1cc5e-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20180628_cf1cc5e-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20180628_cf1cc5e-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180628_cf1cc5e-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 9878b48
Author: asarium <Wed Jun 27 19:32:51 2018 +0200>
Commit: asarium <Wed Jun 27 19:39:14 2018 +0200>

    Apply spec_* values to lights in deferred pass
 code/graphics/opengl/gropengldeferred.cpp | 11 +++++++++++
 1 file changed, 11 insertions(+)

------------------------------------------------------------------------
commit d5c5cc6
Author: MageKing17 <Wed Jun 27 09:04:14 2018 -0700>
Commit: MageKing17 <Wed Jun 27 09:04:14 2018 -0700>

    Nolink ballistic primaries no longer disallow linking when depleted.
 code/ship/ship.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit b5bb509
Author: asarium <Wed Jun 27 17:23:13 2018 +0200>
Commit: asarium <Wed Jun 27 17:23:13 2018 +0200>

    Make sure that sound pitch range is initialized properly
 code/gamesnd/gamesnd.cpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit 66637ef
Author: asarium <Sun Jun 24 22:17:31 2018 +0200>
Commit: asarium <Sun Jun 24 22:21:33 2018 +0200>

    Purge old shader cache files from file system
 code/graphics/opengl/gropenglshader.cpp | 46 +++++++++++++++++++++++++++++++++
 1 file changed, 46 insertions(+)