Author Topic: Mission Release: A League of Your Own  (Read 312 times)

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Offline soilder198

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Mission Release: A League of Your Own
Hello all. I am working on a 10 mission campaign that coincides with the FS2 campaign at the start of the Second Shivan Incursion. Whether or not I will actually finish it, haha, who the hell knows? Anyhow, I'm trying to make it somewhat lore friendly by sticking to the overall plot of FS2 and by using some canon capital ships and what not.

The mission in question is an escort taking place in the nebula. Nothing too complicated. It is not the first mission I've completed, but it is the first that I would consider "Acceptable". Please give me as much feedback as possible pertaining to any aspect of the mission.


The mission was made using MediaVPs 2014 with FRED2 3.8.0 and is intended for medium difficultly. I have never uploaded anything to this site before so please let me know if I uploaded the file correctly. Thanks all.


Also, the filename is called Into the Nebula but the mission is titled A League of Your Own. I'll... fix it eventually.

 

Offline Goober5000

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Re: Mission Release: A League of Your Own
The background and story build-up are great and it was clear a great deal of thought was put into it.  I also liked the fact that the GTD Aeneas was one of the ships mentioned in the actual FS2 campaign.  However, the mission goes through a full command briefing and five stages of briefing until it gets to the actual mission objectives on stage six.  In a longer campaign, the squadron history should be presented at the beginning of the campaign while the mission context should be part of a command briefing.  For a single mission, the squadron history is probably not needed.

A nitpick: space fighting is generally assumed to be akin to the navy, so the battle cry should be Hooyah - and with an exclamation point, not a question mark.

The mission itself was very solid.  No technical issues that I could find -- goals, directives, messages, and events were all present and working.  I also appreciated having Epsilon wing arrive as reinforcement; that was a nice touch in the pattern of the main campaign.

Gameplay was pretty fun.  Reminiscent of a main FS2 campaign mission in many respects.  It wasn't too terribly difficult, though I couldn't slack off either.  It would have been nice to have a bit more variety in fighters - perhaps mix in some Asteroths rather than all those Dragons - but the Dragons, Maras, and Nahemas were enough to make it interesting.

The debriefing worked as expected, and looking at the mission file, stages were provided for a wide range of outcomes, including AWOL.

This mission was more than "Acceptable"; this was at least "Very Good".  It was technically sound, with a good story, and most importantly it was fun to play.  I would certainly play the full 10-mission campaign.

 

Offline soilder198

  • 26
  • But why is the rum gone?!
Re: Mission Release: A League of Your Own
The background and story build-up are great and it was clear a great deal of thought was put into it.  I also liked the fact that the GTD Aeneas was one of the ships mentioned in the actual FS2 campaign.  However, the mission goes through a full command briefing and five stages of briefing until it gets to the actual mission objectives on stage six.  In a longer campaign, the squadron history should be presented at the beginning of the campaign while the mission context should be part of a command briefing.  For a single mission, the squadron history is probably not needed.

A nitpick: space fighting is generally assumed to be akin to the navy, so the battle cry should be Hooyah - and with an exclamation point, not a question mark.

The mission itself was very solid.  No technical issues that I could find -- goals, directives, messages, and events were all present and working.  I also appreciated having Epsilon wing arrive as reinforcement; that was a nice touch in the pattern of the main campaign.

Gameplay was pretty fun.  Reminiscent of a main FS2 campaign mission in many respects.  It wasn't too terribly difficult, though I couldn't slack off either.  It would have been nice to have a bit more variety in fighters - perhaps mix in some Asteroths rather than all those Dragons - but the Dragons, Maras, and Nahemas were enough to make it interesting.

The debriefing worked as expected, and looking at the mission file, stages were provided for a wide range of outcomes, including AWOL.

This mission was more than "Acceptable"; this was at least "Very Good".  It was technically sound, with a good story, and most importantly it was fun to play.  I would certainly play the full 10-mission campaign.

Wow. Thank you very much for doing a thorough review of the mission. I appreciate everything you commented on.

I'll definitely do a bit of balancing on enemy ship types that appear in the mission ; seems like it might be a bit stale after the third or fourth wave of dragons.

A great deal of thought did indeed go to the background and story build-up. I want to have a well written campaign that does not skimp on dialogue, but still sticks to the FS2 theme.

Thank you again Mr. Goober!


 

Offline Goober5000

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Re: Mission Release: A League of Your Own
You are welcome!  Don't forget to check your PMs as well.

 
Re: Mission Release: A League of Your Own
You are welcome!  Don't forget to check your PMs as well.

Says who? I still have an unawnsered one from April 25, 2018, 08:04:17 pm! :D

On topic: DL'ed the mission, play later. :)

 
Re: Mission Release: A League of Your Own
Good mission overall. :nod: Some things I've noticed though...

-As Goober said, the CB/Briefing could be more structured, the various locations and "other squadrons do currently that:" confused me a bit.

-Check the classes of the briefing icons. Also, the Psamtik has the wrong icon as well (Orion).

-Some addontinal directives at the beginning would be nice (like Protect Convoy (4) etc).

-All Vasudan ships say something like "<Name>, now departing.", sounds a bit strange to me.

-All ships jump from inside the node out, at best the vortex forms inside.

-Jump node is named Jump Node 0.

Just a few little things. :D

Tip: you could have less DB stages with percentage-ships-departed SEXP.

And good luck with your campaign! :)

  

Offline Goober5000

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Re: Mission Release: A League of Your Own
Says who? I still have an unawnsered one from April 25, 2018, 08:04:17 pm! :D

I haven't forgotten; I still have the PM notification in my email. ;)

Hopefully I'll get back to that in a week or two.