Author Topic: Nightly: 13 July 2018 - Revision 4fbc0d0  (Read 96 times)

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Offline SirKnightly

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Nightly: 13 July 2018 - Revision 4fbc0d0
Here is the nightly for 13 July 2018 - Revision 4fbc0d0



Group: MacOSX
nightly_20180713_4fbc0d0-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20180713_4fbc0d0-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20180713_4fbc0d0-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180713_4fbc0d0-builds-Win32.zip (Mirror)

Code: [Select]
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commit c6f75e7
Author: Frans Elliott <Thu Jul 12 19:56:44 2018 -0500>
Commit: Frans Elliott <Thu Jul 12 19:56:44 2018 -0500>

    Moved SUPERCAP_DAMAGE_SCALE macro from weapons.cpp to weapon.h so it can be used in shiphit.cpp.
 code/ship/shiphit.cpp   | 4 ++--
 code/weapon/weapon.h    | 3 +++
 code/weapon/weapons.cpp | 3 ---
 3 files changed, 5 insertions(+), 5 deletions(-)

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commit 8f4d2a2
Author: Frans Elliott <Thu Jul 12 19:17:31 2018 -0500>
Commit: Frans Elliott <Thu Jul 12 19:17:31 2018 -0500>

    Added a mod_table option that can enable/disable whether weapon shockwaves will respect the huge and supercap ship flags. The option is disabled by default to mirror retail behavior.
 code/mod_table/mod_table.cpp | 6 ++++++
 code/mod_table/mod_table.h   | 1 +
 code/ship/shiphit.cpp        | 2 +-
 3 files changed, 8 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit c4bb136
Author: Frans Elliott <Thu Jul 12 18:17:28 2018 -0500>
Commit: Frans Elliott <Thu Jul 12 18:17:28 2018 -0500>

    Shockwaves caused by weapons will no longer deal lethal damage to big ships if the weapon that caused the shockwave isn't flagged as being able to deal lethal damage to that ship. For example, helios warheads now cannot kill a Sathanas, and small missiles that cause shockwaves (such as the EMP Adv.) cannot be used to kill corvettes.
 code/ship/shiphit.cpp | 42 +++++++++++++++++++++++++++++++++++++++---
 1 file changed, 39 insertions(+), 3 deletions(-)