I've made a slightly modified version of the Cyclops, but the explosion and shockwave don't look quite right, even though as far as I can tell I copied all the elements from weapons.tbl and the mv-effects-wep.tbm correctly (replacing the retail data with the .tbm data when necessary).
Specifically, the explosion doesn't cause the screen to flash when looked at directly, and there's no glowing orange point that lingers for a moment after the shockwave is gone. I think the lingering glow is capflash.eff, but it might be something else that looks similar. Thing is, I can't see anything anywhere in the data for the MediaVPs Cyclops that would tell it to use capflash.
Anybody know what this is? Is there an extra .tbm file hidden somewhere that I'm not seeing, that's modifying the original Cyclops and that I'll need to replicate?