Author Topic: Other Subsystems...  (Read 2970 times)

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Without going into too much detail (for an original campign, I'm itching to actually start creating something of my own). I need to know IF it is possible to do 2 things:

(1) Have subsystems that have different names (ie. Engine could be Power Source)

(2) Can I keep the existing ones for one species or all the current ships in the game, and the new subsystems for the (to be named race)?

If this is possible it would be very important to the story.

Sorry if I am not comming accross clear enough with my question.
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Offline Redfang

  • 28
I think it should be possible, by naming subsystems in the table file like that. Haven't done it, though.

 

Offline Anaz

  • 210
it won't have the same effect though. You have to name it engine if you want it so that when it is destroyed, the glows go off. Its hardcoded.
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AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
If you can do it, then just put manual sex-sp 'when subsytem = 0 self destruct ship' then the ops nevermind... but that would work too right? he he.. ALso if an engine was disabled by weapons (no matter what it was called it would still show as disabled right? (glow no matter, some wont have glows [Evil Grin])...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Killfrenzy

  • Slaughter-class cruiser
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You may be able to swing it with some clever FREDding, tabling and POFing......but off hand I dunno....
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------------
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Offline Anaz

  • 210
it must be named engine, engines or engine01 (or 02, or 03, etc...) for it to say disabled, or for the glows to disappear.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline ShadowWolf_IH

  • A Real POF Guy
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So as long as we are on this.....what kind of adverse effects would we have if the bridge were taken out?  Or perhaps a subsystem known as DC (Damage Control) Central.  Or maybe even a CIC (Combat Information Center), we don't even need to go into engineering.....i'm not being sarcastic, i am really wondering what what you think the adverse effects those being disrupted would be, and how you would do it.
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Offline StratComm

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Subsystems aren't supported well in FS2 at all, except for engines.  Disabling weapons doesn't slow down rates of fire for turrets, and is impossible to destroy on fighters without taking the craft with it.  Disabling comm on capital ships doesn't prevent those ships from transmitting messages, and taking out sensors doesn't reduce acuracy.  But theoretically, destruction of the bridge should lead to a more erratic AI, or possibly complete shutdown of the ship; disabling comm should prevent the transmission or reception of any messages by the target ship, including the ability to call in reinforcements; destroying weapons should reduce the available power to ship weapons systems, slowing turrets and missile launches and disabling beams alltogeather; taking out sensors (or your CIC) should reduce the accuracy of all ship-based weapons and possible cause the ship to stop manuvers/manuver based on last known position of enemy ship (and possibly collide with nearby objects); disabling navigation would prevent subspace jumps, and so on.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Anaz

  • 210
sounds like a job for....THE SOURCE CODE

how I would do it, is have some type of table with all of these effects hard coded into it. so for example you might have something like this:

Code: [Select]

$engines      Mega-mover2000
...


so naming a subsystem Mega-mover2000 and having it destroyed would produce the same effect as engines being destroyed.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

  

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
The only game that I know of that does decent subsystem support is Bridge Commander - you destroy anything and it has repurcussions. You blow up the warp core, you destroy the ship. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Tiara

  • Mrs. T, foo'!
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Quote
Originally posted by Killfrenzy
The only game that I know of that does decent subsystem support is Bridge Commander - you destroy anything and it has repurcussions. You blow up the warp core, you destroy the ship. :)


:nod: ;7 ;) :D :p :cool: :) :wink:
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Offline Killfrenzy

  • Slaughter-class cruiser
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Uh........:confused:
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 
Since I have no code skills what so ever (and learning modling is the priority now) I guess I'll just have to make it work in FRED. What I really wanted confirmation about was if the name is changed (despite other effects - not important ) can FRED recognise it to affect the model with Sex-p's? If so then the storyline is feasible, if not then I might as well scrap the campaign...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline karajorma

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What you could do is edit the model to make the radius for the Engine subsystem almost impossible to hit. You then add another subsystem called whatever you want and whenever it's disabled you destroy the engines via a SEXP.
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Offline Anaz

  • 210
thats a good idea Karaj...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
I had to look at that twice :eek2:

I understand it now... and that's way cool!
Especially since it won't affect anything but the NEW storyline items, not past or current models so they don't  have to be edited :devil:

This is how the new stuff need to be constructed... MUHAHAHA!!!

Damn if I learn how to make/get hosting for a webpage I might be ready to start recruiting...:doubt:
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
One problem though, won't they (the players) see the 'regular' subsytems when the scan the target and hit 'S'???

I mean at first they won't be able to scan the things, but later in the storyline (like in FS1) the will get the technology. BUT wll they see like (ie.) Engine,Power Source,Nav,XXXXX ??? All Subs, new and old (they should only see the new ones...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Anaz

  • 210
I don't know how to help you there...I think that it will allways be like that when you hit 's'...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Quote
Originally posted by Star Dragon
One problem though, won't they (the players) see the 'regular' subsytems when the scan the target and hit 'S'???

I mean at first they won't be able to scan the things, but later in the storyline (like in FS1) the will get the technology. BUT wll they see like (ie.) Engine,Power Source,Nav,XXXXX ??? All Subs, new and old (they should only see the new ones...


Best I can do for you I`m afraid. You only really need the engine subsystem (the rest don`t do much). You won`t be able to hit the engine but you can hit whatever the new name is.
 Anything more than that would require a source code change.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Well for example when weapons sub is gone I'd fred that all weapons are broken and it can't fire.

For engines it cant move

For Nav it won't jump or go beyond the battlefield... Or Manuevers poorly.

Comm is obvious

Well if I can't add the new systems/names without cycling through the old ones too then there is no point to adding them.

Just have to tweak the story then....That sucks! I was gonna be cool.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon