The damage lightning effect (the intermittent crackles when a ship is at critical health) is really cool. Is there a way we can de-couple this effect from that limited application and use it elsewhere?
My understanding is that it picks two random vertices and arcs between them. Could we force this effect to happen constantly between two (or more) defined points? Maybe using the glowpoint system. For example having an "ionizing field" in the gap of the Anuket's gas collector, or "blinking" in sequence to simulate the Sathanas cutscene claw lightning arcs.
Maybe it could slot into the beam weapon system to use instead of (or in addition to) the layered bitmap effect, for an impressive capital ship weapon unlike anything we've seen before.
Or could it potentially be used to make a Tesla gun effect, like this?