Author Topic: FRED2_Open?  (Read 547 times)

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Hey everyone! Loving all your work to keep this beautiful game alive.

I was hoping to get some help regarding FRED2_Open... I can't find it anywhere! I only have the retail FRED2, and wherever I look for a download link or something for FRED2_Open I don't get anywhere. I use the Knossos Launcher and the games themselves work perfectly, attached is the screenshot of my directory, any help would be grand!

 

Offline Colt

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Hmm. Since you have Knossos, check the explore tab and see if you have MediaVP's installed. It has the most up-to-date FRED2 there.

 

Offline AdmiralRalwood

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If you installed FSO through Knossos, the executables are in a separate folder; within Knossos, look at the mod you want (or Retail FS2), click the dropdown arrow at the bottom of the tile (or the "Options" button, if looking at the detail page), and select "Run FRED2".
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Colonol Dekker

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Great thanks guys! I found the .exe I needed in the Knossos folder (which I didn't know existed until you mentioned it!)

When I master the engine I'll be sure to post my missions at some point and contribute to this awesome community.