So I've hit a bit of an obstacle.
I have a situation where when an enemy warship loses it's port-side beams, it rotates to bring it's starboard to bare. It works when it's stationary, but when the ship loses the beams while following a waypoint path it slows to a stop and remains still until the duration of the maneuver ends, then continues along the waypoint path.
Event is as follows:
When
and
is-subsystem-destroyed-delay
strider
turret12
0
is-subsystem-destroyed-delay
strider
turret24
0
ship-maneuver
strider
3000
0
0
100
true
0
0
0
true
I'm guessing there's a conflict between the waypoint and the sexp? I searched around and attempted a few changes to the sexp (when to every-when) but no dice.