1. How do I get the directives menu to shuffle through to new directives faster after old ones are completed? During a certain mission, there are several fighter wings and ships to destroy. The directives menu cannot display more than eight directives at a time, and there is no instance during the mission where there are more than eight
active directives. There comes a point in the mission where the directives menu is full, and I only send in new enemy fighter wings and ships in an amount that would equal, but not exceed, the number of completed directives. However, the game does not shuffle to these new directives fast enough, if at all, therefore leaving them unviewable for the player.
2. During a mission, I have an instance where an enemy destroyer makes a surprise appearance, and Command subsequently orders all fighter wings to disables its engines. The SEXP goes like this When --> Is event true delay --> fighter wings (message from command to disable the destroyer) --> add goal, Alpha --> ai destroy subsystem --> destroyer, engine, 89. This SEXP is repeated four times for the four allied wings in the mission. All of them successfully receive the directive as can be determined when targeting their ships in game and reading their current order. However, none of them actually attempt to destroy the destroyers engines. Every single fighter ship instead travels in any direction away from the destroyer for an infinite amount of time....
I have tried using a Goal priority of 150, and I have also tried using the goal ai-disable instead of ai-destroy-subsystem but the behavior remains exactly the same. Any ideas?