Author Topic: Solaris (A FreeSpace Open Total Conversion)  (Read 11845 times)

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Re: Solaris (A FreeSpace Open Total Conversion)
I get a similar LUA error after the first campaign cutscene:

Quote
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:163: attempt to index field 'Fonts' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "vs2-sct.tbm - On Game Init"]:163: in function 'LoadScene'
   [string "vs2-sct.tbm - On Game Init"]:114: in function 'L'
   [string "String: VS2:L('m1_vn')"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

 

Offline Darius

  • 211
Re: Solaris (A FreeSpace Open Total Conversion)
Is solaris updated to the latest version? (It should be 1.0.5 on knossos). What build is being used?

 

Offline starbug

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Re: Solaris (A FreeSpace Open Total Conversion)
Darius you utter god! Loving this!!

See the model files for the modules, which are the extra pieces for ships etc, are they intended for us to export to whatever modeling program, 3ds max in my case, to allow for the creation of other ship assets?
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline Colonol Dekker

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Re: Solaris (A FreeSpace Open Total Conversion)
Is it all text to speak?
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Re: Solaris (A FreeSpace Open Total Conversion)
i did beated the first mission nice campaign
but somethimes i missing voice act on cbn news part if yiu beat it the mission
on beginning
intro if news starts
« Last Edit: June 12, 2019, 11:52:07 am by woutersmits »

 
Re: Solaris (A FreeSpace Open Total Conversion)
The "News" aren't voice acted, the debriefings are neither.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Fully reinstalled 1.0.5, no error messages anymore. However, when the first FS2 cutscene appears and I press SPACEBAR it stops and returns to desktop. Log attached.

I am using wxlauncher 0.10.1+dfsg-1 from the repositories, due to dependency problems (cmake) I cannot update it

 

Offline starbug

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Re: Solaris (A FreeSpace Open Total Conversion)
The only issue i have come across is, one of the cruisers, Battlecruiser3.pof, is missing turret data on Turret08 and a firing point on the .pof, so i just added it myself.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline 0rph3u5

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Re: Solaris (A FreeSpace Open Total Conversion)
I made it until Mission 5 Post Tenebrus until I arrived "This is where I get off" ... while I am interested to see where this goes presentation wise but as a whole it just not for me.

While there a lot of design choices in there I would strongly disagree with (e.g. I am a "strong shields > hull repair"-man), there are some points I would change that don't come down to preference:

1) Fighter Primary Effects
So due to the prevalence of strafing in combat, I wound up using the Chase View (aka 3rd Person) a lot - it gives you a lot more spacial awareness and much better for strafing maneuvers. Usually the Chase View also gives you a good indication of where you are being shot a from without having to consult your radar - when the weapon effects allow you do that. However in Solaris the individual bullets of fighter-fighter cannons are so fast and so small that I could bearly see them. Not to mention that the impact effects tend to be obscured by the smoke the effects from pervious damage.
A simple measure here would be shift the fighter weapons to another color scheme, on that makes them more visiually distinct and pronounced - white instead of orange, for example.

2) Margin of error in the mission balance
Rightly, one may point out that this is the pot calling the kettle black - but the last missions I played (4 & 5) hinged very much on single ship-to-ship missile hits. I can deal with a low TtK in fighter skrimishes but when a single missile escaping the auto-aim becomes a fail-state, I justifibly feel frustrated.

3) Civilian Live in World Building
This too might sound odd coming from me (at this point in time; with what you know) but I feel like that the world building up until the point I quit was devoid of a reason to care who is shooting who - other than the general soldiering. It just feels like a wasted opportunity with the new tools of presentation you have avalible... esspecially considering some of methods you use for the narrative. I am not pleading for an involved personal story here, but there is a reason many games that use of the news casts as story telling tool make use of the "lower third" (or equivalent) for stuff (e.g. the UNN broadcasts in StarCraft 2)
« Last Edit: June 12, 2019, 05:29:18 pm by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline emark4

  • 27
Re: Solaris (A FreeSpace Open Total Conversion)
After the first cutscene after starting the campaign, the game crashed and I received this message. I made sure I updated Solaris so I am not sure what is going on. Is there a fix I could do for this?


Code: [Select]
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:163: attempt to index field 'Fonts' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "vs2-sct.tbm - On Game Init"]:163: in function 'LoadScene'
[string "vs2-sct.tbm - On Game Init"]:114: in function 'L'
[string "String: VS2:L('m1_vn')"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

 

Offline General Battuta

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Re: Solaris (A FreeSpace Open Total Conversion)
3) Civilian Live in World Building
This too might sound odd coming from me (at this point in time; with what you know) but I feel like that the world building up until the point I quit was devoid of a reason to care who is shooting who - other than the general soldiering. It just feels like a wasted opportunity with the new tools of presentation you have avalible... esspecially considering some of methods you use for the narrative. I am not pleading for an involved personal story here, but there is a reason many games that use of the news casts as story telling tool make use of the "lower third" (or equivalent) for stuff (e.g. the UNN broadcasts in StarCraft 2)

IIRC FS2 doesn't have a single one. Hell, FS1 doesn't either, does it? The closest you get is an intro monologue in FS2.

  

Offline Colonol Dekker

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Re: Solaris (A FreeSpace Open Total Conversion)
Well the community is about pushing that envelope right?

Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline 0rph3u5

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Re: Solaris (A FreeSpace Open Total Conversion)
3) Civilian Live in World Building
This too might sound odd coming from me (at this point in time; with what you know) but I feel like that the world building up until the point I quit was devoid of a reason to care who is shooting who - other than the general soldiering. It just feels like a wasted opportunity with the new tools of presentation you have avalible... esspecially considering some of methods you use for the narrative. I am not pleading for an involved personal story here, but there is a reason many games that use of the news casts as story telling tool make use of the "lower third" (or equivalent) for stuff (e.g. the UNN broadcasts in StarCraft 2)

IIRC FS2 doesn't have a single one. Hell, FS1 doesn't either, does it? The closest you get is an intro monologue in FS2.

Both FS games do it differently ... and only FS2 is effective at that.

FS1 does it through missions from Avenging Angels to Pandora's Box, by creating this sense being exposed to the Shivans - no shields, barely any shield penetrating armaments and being unable to actually target them. That way :v-old: build up an enemy you don't want to win.
The other part is that  :v-old: obviously didn't want to invest you into the wrong things, otherwise the whole "we are now allied with the Vasudans"-part wouldn't have worked. Granted, FS1 is more a failure in that regard (as it really fails to make any point beside "those shivans shouldn't win"), as in many other respects too - an intersting failure, a failure that let's you move foward but a failure nontheless.

FS2 does made a different point that why it actually doesn't need to.
FS2 military focus is acutally consistent with it's critique of a military-technology focused, military-as-masters-of-the-universe perspective that makes a lot of military-centric games so unbearable exercises in military-hardware-pornography. It is "playing their tune back at them" in that regard - and additional elements would only serve as distraction from that critique.
Just because finding the Knossos-technology allows Petrarch to manufacture some kind of victory in the final cutscene doesn't erase just who much of a tradgedy of errors has come before. Nothing Command relied on ammounted to anything. Nothing was actually achieved over the course of the FS2 campaign, save the ambitions of madman that alternates between a messiah- and a martyr-complex (so the least "fertile" person to achieve anything). And that is exactly the point.
« Last Edit: June 13, 2019, 03:45:17 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nysa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline QuakeIV

  • 28
Re: Solaris (A FreeSpace Open Total Conversion)
I guess I'll weigh in?

For me the visuals are amazing, I especially like how some of the ships have a relatively stout design, rather than being super elongated as is more traditional.  It makes sense for the combat style, which is relatively close range (not good for the forward firepower focused, elongated designs of blue planet that tend to depend on all of the enemies being in the same general direction).  Not sure if that was intentional, since I understand this was something of an asset flip, but I liked it.  Its also really cool how the debris left behind is still shaped like the ships, just shattered into multiple pieces.

Combat wasn't so great for me.  The primaries have a very high projectile velocity, maybe average maximum range, and a very low time to kill.  Consequently, you can't really evade, get close enough to out turn them, or run away once the AI gets a bead on you.  Once they open fire, you are already dead (as best as I can tell anyhow).  This results in frustrating deaths when you need to take risks in order to win, and an otherwise fairly conservative and cautious playstyle.  Its workable, but it was frustrating to me because I am not very good at it and subsequently died quite a lot.
« Last Edit: June 13, 2019, 02:15:08 am by QuakeIV »

 

Offline Colonol Dekker

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Re: Solaris (A FreeSpace Open Total Conversion)
Good golly.....that fleet carrier.....hints of Tigers claw.  It makes me all tingly and....and.....I love it <3 <3 <3
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline General Battuta

  • Poe's Law In Action
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Re: Solaris (A FreeSpace Open Total Conversion)
3) Civilian Live in World Building
This too might sound odd coming from me (at this point in time; with what you know) but I feel like that the world building up until the point I quit was devoid of a reason to care who is shooting who - other than the general soldiering. It just feels like a wasted opportunity with the new tools of presentation you have avalible... esspecially considering some of methods you use for the narrative. I am not pleading for an involved personal story here, but there is a reason many games that use of the news casts as story telling tool make use of the "lower third" (or equivalent) for stuff (e.g. the UNN broadcasts in StarCraft 2)

IIRC FS2 doesn't have a single one. Hell, FS1 doesn't either, does it? The closest you get is an intro monologue in FS2.

Both FS games do it differently ... and only FS2 is effective at that.

FS1 does it through missions from Avenging Angels to Pandora's Box, by creating this sense being exposed to the Shivans - no shields, barely any shield penetrating armaments and being unable to actually target them. That way :v-old: build up an enemy you don't want to win.
The other part is that  :v-old: obviously didn't want to invest you into the wrong things, otherwise the whole "we are now allied with the Vasudans"-part wouldn't have worked. Granted, FS1 is more a failure in that regard (as it really fails to make any point beside "those shivans shouldn't win"), as in many other respects too - an intersting failure, a failure that let's you move foward but a failure nontheless.

FS2 does made a different point that why it actually doesn't need to.
FS2 military focus is acutally consistent with it's critique of a military-technology focused, military-as-masters-of-the-universe perspective that makes a lot of military-centric games so unbearable exercises in military-hardware-pornography. It is "playing their tune back at them" in that regard - and additional elements would only serve as distraction from that critique.
Just because finding the Knossos-technology allows Petrarch to manufacture some kind of victory in the final cutscene doesn't erase just who much of a tradgedy of errors has come before. Nothing Command relied on ammounted to anything. Nothing was actually achieved over the course of the FS2 campaign, save the ambitions of madman that alternates between a messiah- and a martyr-complex (so the least "fertile" person to achieve anything). And that is exactly the point.

These are very good points.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Now 1.0.6 is out, what files are different to 1.0.5? Or better updating anything?

 

Offline wookieejedi

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Re: Solaris (A FreeSpace Open Total Conversion)
I think it was a small scripting fix to fix an issue with smaller resolutions. Always good to update regardless, but if your resolution is more then 900 pixels wide you wouldn't hit that specific bug.

 

Offline --Steve-O--

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Re: Solaris (A FreeSpace Open Total Conversion)
Been out of the loop for a long time...and I've got to say that it's good to see that this community is still very much alive and well. And to Darius... Holy crap this looks awesome. Congrats on the release and its good to see you still putting out some bad a$$ content.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline starbug

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Re: Solaris (A FreeSpace Open Total Conversion)
Ok i have just finished the story and wow, i loved it. I see someone likes the expanse, i noticed a fair few references to the show, which is no bad thing as the Expanse is one of my favourite shows. So you get more marks for that alone.
i know its only 10 missions, would of been nice to see some of the Civ ships in use, as you have packed a lot of assets into the mod.

It was good challenge, died god knows how many times, forgetting i had no Shields.

I cannot wait for next chapter!
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-