Author Topic: weapons fire rate question...  (Read 1961 times)

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Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
weapons fire rate question...
Ya, ok, im working on a laser weapon for capital ships to use against fighters, problem is i cant get it to fire faster than once or twice every second, the stream tag doesnt seem to help.  I tried swarm and that fixed the fire rate, but with swarm, non-moving turrets like those on the Fenris dont point at the target and moving turrets like those on the Aeolus point a bit too far down to hit, could anyone point me in the right direction?

 

Offline Solatar

  • 211
weapons fire rate question...
Did you lessen the fire rate? its a line that says $FireWait: or something like that. Make it smaller.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
weapons fire rate question...
Firewait = .01

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
weapons fire rate question...
The AI on the turret also affects rate of fire, try setting it abit higher.

  

Offline vyper

  • 210
  • The Sexy Scotsman
weapons fire rate question...
Quote
Originally posted by Petrarch of th VBB
The AI on the turret also affects rate of fire, try setting it abit higher.


turn off the "stream" tag - does bugger all on cap ships from what I gather
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
weapons fire rate question...
Has anyone ever made a reference as to what all teh tags do, such as "huge" etc.

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
weapons fire rate question...
Quote
Originally posted by Petrarch of th VBB
Has anyone ever made a reference as to what all teh tags do, such as "huge" etc.


not as far as i am aware
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Solatar

  • 211
weapons fire rate question...
Go to Freespace.volitionwatch.com then go to MODing, and check the weapons tutorials.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
weapons fire rate question...
Bugger.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
weapons fire rate question...
Works fine for me; in my campaign I made all the turrets fire seven or eight times as fast and move at double speed compared to their usuals, and also added in some new anti-fighter weapons on certain capital ships.

One thing that might be happening is that there are too many shots in the game. With that kind of firing rate, you need to make sure the shots disappear quickly after they are generated or the game will mess up and not display a bunch of them. The only thing I can think of is that it might have something to do with the game difficulty (which influences turret AI) or the FOV settings for the turrets.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
weapons fire rate question...
This might help. I`ve not done much in the way of weapons mods but I did bookmark it for when I tried ;)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Solatar

  • 211
weapons fire rate question...
Yes, that's exactly what I was talking about.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
weapons fire rate question...
i've noticed that AI players don't seem to shoot as quickly. i guess it's for balance or something. if you observe your co-pilots, you'll see that they pop off a shot, wait a second, then pop off another and so on.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
weapons fire rate question...
That seems to depend on the skill level; they shoot at the same speed as you do on hard, slower on lower difficulty levels, and slightly faster on insane. (check the ai.tbl file; the "rank" skill level determines this)