When I try to load my mod with 19.0.0 RC2 debug, It get this error msg:
Warning: Boolean 'NO,' type unknown; assuming 'no/false'
File: parselo.cpp
Line: 2656
I am then unable to enter any commands. Whenever I attempt pressing any of the buttons, I just go back to desktop. If I only select the mediavps as a mod, I can launch the game just fine, even though according to the fs2_open.log there are also parsing errors.
Here is the log when loading my mod:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Jan 11 20:55:30 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0.RC2
Passed cmdline options:
-nomotiondebris
-3dshockwave
-soft_particles
-post_process
-fxaa
-fb_explosions
-fb_thrusters
-enable_shadows
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod StormFront_1,StormFrontStock,MediaVPs_40X
-snd_preload
-missile_lighting
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Building file index...
Found root pack 'E:\Freespace 2\StormFront_1\SC_Dum_I.vp' with a checksum of 0x3717abfc
Found root pack 'E:\Freespace 2\StormFront_1\SC_Vil_I.vp' with a checksum of 0x894c90ae
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_assets.vp' with a checksum of 0x6681590f
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_core.vp' with a checksum of 0xa67e5b0f
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_models.vp' with a checksum of 0xd6ecfe8b
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_music.vp' with a checksum of 0x46b08ac3
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_Shockwaves.vp' with a checksum of 0x705ee888
Found root pack 'E:\Freespace 2\StormFrontStock\SFS_Species1.vp' with a checksum of 0xf62e5f48
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_advanced.vp' with a checksum of 0x42f2ca47
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_animglows.vp' with a checksum of 0x5fd30146
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets.vp' with a checksum of 0x02695f25
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_s.vp' with a checksum of 0x1d1f438b
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_t.vp' with a checksum of 0x2ceba84f
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_v.vp' with a checksum of 0x4f3270a5
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_1.vp' with a checksum of 0x98c771c9
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_2.vp' with a checksum of 0x1d87260a
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_3.vp' with a checksum of 0x6b2ddaa1
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_compatibility.vp' with a checksum of 0x8856822d
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_effects.vp' with a checksum of 0x048018c7
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_music.vp' with a checksum of 0x0b1e190e
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_radaricons.vp' with a checksum of 0x64930dde
Found root pack 'E:\Freespace 2\MediaVPs_40X\mv_root.vp' with a checksum of 0xcce336bd
Found root pack 'E:\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\StormFront_1\' ... 1 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\StormFrontStock\' ... 0 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MediaVPs_40X\' ... 0 files
Searching root 'C:\Users\Sebastian-Desktop\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
Searching root 'E:\Freespace 2\StormFront_1\' ... 233 files
Searching root pack 'E:\Freespace 2\StormFront_1\SC_Dum_I.vp' ... 10 files
Searching root pack 'E:\Freespace 2\StormFront_1\SC_Vil_I.vp' ... 7 files
Searching root 'E:\Freespace 2\StormFrontStock\' ... 113 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_assets.vp' ... Failed to read file entry (currently in directory data\voice\special)!
364 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_core.vp' ... 228 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_models.vp' ... 419 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_music.vp' ... 238 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_Shockwaves.vp' ... 602 files
Searching root pack 'E:\Freespace 2\StormFrontStock\SFS_Species1.vp' ... 413 files
Searching root 'E:\Freespace 2\MediaVPs_40X\' ... 0 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_advanced.vp' ... 1519 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_animglows.vp' ... 1735 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets.vp' ... 1196 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_s.vp' ... 200 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_t.vp' ... 429 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_assets_v.vp' ... 246 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_compatibility.vp' ... 950 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_effects.vp' ... 2184 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_music.vp' ... 32 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_radaricons.vp' ... 24 files
Searching root pack 'E:\Freespace 2\MediaVPs_40X\mv_root.vp' ... 689 files
Searching root 'E:\Freespace 2\' ... 18 files
Searching root pack 'E:\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\Freespace 2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 40 roots and 19003 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX version: 1.0
Max auxiliary sends: 2
Playback device: OpenAL Soft on Lautsprecher (Realtek(R) Audio)
Capture device: <not available>
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 432.00
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
Joystick name: T.Flight Stick X
Joystick GUID: 030000004F04000006B1000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'T.Flight Stick X' as the primary joystick
Number of axes: 4
Number of buttons: 12
Number of hats: 1
Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'SF12-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'sfs-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'sfs_tactical-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'sfs-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'sfs-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI BlueBlaze_Impact with size 50x50 (21.9% wasted)
BMPMAN: Found EFF (AncMedTur_Impact.eff) with 24 frames at 48 fps.
BMPMAN: Found EFF (AncHvyTur_Impact.eff) with 24 frames at 48 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'sfs_shockwaves-wep.tbm' ...
TBM => Starting parse of 'sfs-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'SF12-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'sfs_shockwaves-shp.tbm' ...
TBM => Starting parse of 'sfs-shp.tbm' ...
WARNING: "Boolean 'NO,' type unknown; assuming 'no/false'" at parselo.cpp:2656
Is it the sfs-shp.tbm? I can't see what's wrong with line 2656. There's not even a boolean there.