Author Topic: [WIP] The Goddess of Darkness  (Read 8781 times)

0 Members and 1 Guest are viewing this topic.

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness
Actually aside from "Rule of Cool", there are two very important artistic reasons: Visual identification and creative direction. Hecate is certainly not utilitarian design, but she is hella memorable by her unique design. As for creative direction: There are several different schools of asset design. Some designers want realism, focus on technical aspects etc. so their ships will look believable as space warships, but design in this case is secondary. FS is actually very close to second pole of this scale, and it's: creativity. FS is almost completely focused on unique style of warships and artistic aspect of asset design.

It is a matter of taste and general direction of overall mood of the game. FS is certainly not focused on realism in general, both in physics, lore and visual aspect. For this reason, I don't feel an urgent need to justify the "elephant ears" of Hecate or other non-utilitarian elements, because they all contribute to the design and artistic direction in general. For the same reason, smoothness or blockyness of ships is completely irrelevant, but overanalyzing is not always a bad thing :].
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [WIP] The Goddess of Darkness
Oh yeah, the Iceni is basically an Orion in a Deimos box. It's nuts. I wonder how would groups made out of mixed ships like that fare.

If they're deployed properly they certainly could deal tons of damage. But with the Iceni missing everything breaks down to the Hecates bombers to take down large stuff but the bombs in FS2 arent powerful enough to damage anything larger than destroyers, so it kinda collapses.

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: [WIP] The Goddess of Darkness
"Everything within destroyer size" is still a lot. I've always wondered how much would Hecate's direct engagement force be if the bombers were something more realistically threatening, like UEF ones.
How do you kill a hydra?

You starve it to death.

 
Re: [WIP] The Goddess of Darkness
"Everything within destroyer size" is still a lot. I've always wondered how much would Hecate's direct engagement force be if the bombers were something more realistically threatening, like UEF ones.

There were 2 FS2 missions where you fight against the NTF in Gamma Draconis; even without the Mjolnirs the Orion and a bunch of Corvettes would've been blown up by Artemis wings, in the next mission another Orion is killed within mins so it's actually not a hypothetical scenario; it doesn't matter at the end because 80 Saths is just too much.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness
I believe a single Hecate is enough to kill an Orion mostly because her fighter and bomber compliment. Orion has only 16 turrets, 5 are beams and 4 are useless Terran Huge Turret. It's barely capable of defending itself and has to rely on fighter compliment, but Hecate outmatches the Orion is this regard. When strikecraft from Hecate deal with Orion's escort and kill main beams, Hecate may jump for the finishing blow.

But actually FS2 never truly shows the full potential of Hecate. Unless our fighters counts. If Alpha 1 and all of our squadrons counts, Aquitaine has the best kill record in whole GTVA. That's what I liked in the last version of Warzone. One of fan-made missions that really shows that Hecate can shine.

In fact Hecate was direct inspiration for GTCa Hera we released with Col.Hornet few weeks ago. This thing can kill Saths with her superbombers. Hecate can kill any target of similar tonnage on the same principle.
« Last Edit: January 28, 2020, 02:22:53 pm by Nyctaeus »
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: [WIP] The Goddess of Darkness
The Hecate is good centrepiece for a dogfight arena.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: [WIP] The Goddess of Darkness
All this talk makes me miss rebel intercept  :sigh:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Mito [PL]

  • 210
  • Proud Member of Slavicus Mechanicus
Re: [WIP] The Goddess of Darkness
Well looks like the Hecate won't be a good dogfight arena centerpiece anymore, as every pilot will just float around and look at the textures and details :P
How do you kill a hydra?

You starve it to death.

 
Re: [WIP] The Goddess of Darkness
Well looks like the Hecate won't be a good dogfight arena centerpiece anymore, as every pilot will just float around and look at the textures and details :P

Pretty much this. Demon is nice to dogfight around, albeit for how long..

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: [WIP] The Goddess of Darkness
This is going to look even more beautiful when textured. The Hecate is on the top of my favorite capital ship models from the days of FS2's initial release.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness
P3D link in first post updated with 98%-ready mesh.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [WIP] The Goddess of Darkness
Such a lovely thing <3

Yet here's 1 thing I just don't like: The antennas on the Hecate ears might be small but they change the feeling of the whole model and look entirely non-FS to me. They certainly fit on a UEF/UEF-GTVA hybrid, but not on a "Vasudanized" Terran ship.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: [WIP] The Goddess of Darkness
looks awesome!  :yes:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: [WIP] The Goddess of Darkness
Nice hangar 👌👌👍👍
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: [WIP] The Goddess of Darkness
Nice hangar 👌👌👍👍

That's nice too, haven't even noticed that :nervous:

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness
Nice hangar 👌👌👍👍

That's nice too, haven't even noticed that :nervous:
Nemesis-style. I was never a fan of modelled hangarbays finding them as clusters of polygons that contributes almost nothing to overall look, so I decided to implement just entrance. Large door leads to elevator to second floor, while smaller, front-facing one is entrance to actual hangar space.

The space inside front part is surprisingly limited, while Hecate is known from large hangars. Making the hangar storeyed seems to be the only explanation for me.

As for antennae, we decided with Hades to add some functionality to "elephant ears". I think about them as large, armored sensor arrays. They are literally Hecate's "ears".
« Last Edit: January 30, 2020, 11:54:06 am by Nyctaeus »
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [WIP] The Goddess of Darkness
Isn't it possible to have these antenna stuff around the ears as seperate submodel like the spikes on the Moloch?

Besides that I suppose the the main hangar isn't the only one, as the player launches from the "side-ears", not the main hangar.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness
Both will be separate detailboxes, so you can remove them if you want so badly but weathering and texture finish will remain. No, I won't make separate texture variant just because your taste is bad :P
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [WIP] The Goddess of Darkness
Well if it's a seperate detailbox I'm OK with that. :D

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: [WIP] The Goddess of Darkness


A WiP? Or two :D?
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.