"Everything is Permitted" from War in Heaven is really fun. It has on-screen gauges, too.
Honestly, I hate that mission with a passion. Same goes for most of Tenebra for that matter since most of its missions are obligate stealth missions.
Only one is. The whole point of Tenebra is that you don't need to maintain stealth and you always have options if you lose it.
Mission 1 is assault, you don't need stealth.
Mission 2 is EiP and if you lose stealth without careful planning you're probably ****ed.
Mission 3 you're in a capship, no stealth.
Mission 4 is a giant battle, you can play it all without stealth.
Mission 5 is a tower defense mission, you don't need stealth.
Mission 6 is in your brain.
EiP is the closest to obligate stealth, though.
Fair point.
Mission 1 was pretty fun turning the gas miners into giant bombs
Mission 2 was horrible, since it was pretty much obligate stealth. That mission could really be improved by adding a checkpoint once you have positively identified what ship she was on. This would make making a mistake far less irritating, since you wouldn't have to go through the boring and time consuming rigmarole at the beginning - scanning the station, working out what ship it is (which is randomised I take it) etc. It would also encourage more experimentation with the various ways you can off her too, since you could restart from that point.
Quick question - when detected by an aurora - how far do you need to get from it for it to lose track of you? I was never able to shake one off no mater how far I got, how fast I went, what direction I glided in or powered down and drifted in. I have a suspicion my BP install was borked in places as I experienced a few weird glitches in various missions. I notice one of the recent updates has fixed one of the glitches, so perhaps it will work properly now if it wasn't before.3 is probably ok if you ignore the McDuff until
after the troops have been inserted so you are not time pressured. I generally do not like time pressure in games since I resent being rushed. Generally if a game has time limits I simply won't play it, and if specific missions have them I will usually skip them. But that's just a personal quirk, born out of my general loathing of being told what to do by anyone or anything. I imagine most people are not as averse to time limits as I am.
4: Again - time limit, plus the general overload of there being so much going on, so many new keys to remember, new mechanics and commands to remember, HUD elements to take track of, messages to read etc. Having watched a lets play of it where I could pause and rewind when ever I needed to it will probably be less overwhelming if I try it again.
5: This would have been fun if it wasn't bugged to hell when I tried it - after placing the tanks in the rts view my controls screwed up making it almost impossible to fly my bloody plane. I have seen posts by others who had a similar problem - apparently bringing up some of the menus by pressing F3, F4 etc. fixes it, so I'll try that next time if it happens again.
6: This worked fine as far as I can tell. Quick question here too - is the iceni supposed to be jerking around like it is having a fit? (Or dancing very badly
)
I will give Tenebra another go in the next few months and see if I get on better with it next time around.