Author Topic: Nightly: 08 May 2020 - Revision 4005a60  (Read 114 times)

0 Members and 1 Guest are viewing this topic.

Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 08 May 2020 - Revision 4005a60
Here is the nightly for 08 May 2020 - Revision 4005a60



Group: MacOSX
nightly_20200508_4005a60-builds-MacOSX.tar.gz (Mirror)


Group: Linux
nightly_20200508_4005a60-builds-Linux.tar.gz (Mirror)


Group: Win32
nightly_20200508_4005a60-builds-Win32.zip (Mirror)


Group: Win64
nightly_20200508_4005a60-builds-Win64.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit e1f231f
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Use the tabled max hull strength instead of a constant
 code/lab/lab.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 86e898c
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Use modern loops
 code/ship/ship.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit df1491f
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Make the lab's "show damage lightning" flag work again. Note that it may take a few frames for lightning to disappear when unchecking that checkbox.
 code/lab/lab.cpp | 7 +++++++
 1 file changed, 7 insertions(+)

------------------------------------------------------------------------
commit 0b8f203
Author: Fabian Woltermann
Commit: Fabian Woltermann

    Apply tabled texture replacements when loading ships in the F3 lab
 code/lab/lab.cpp              | 21 +++++++++++++++++++++
 code/mission/missionparse.cpp | 24 +-----------------------
 code/ship/ship.cpp            | 27 +++++++++++++++++++++++++++
 code/ship/ship.h              |  2 ++
 4 files changed, 51 insertions(+), 23 deletions(-)