Author Topic: RELEASE: EAS Nova v0.1.1 5/10/20  (Read 295 times)

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Offline starbug

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RELEASE: EAS Nova v0.1.1 5/10/20
5/10 UPDATE: So i have fixed the Glow issue by resetting the offset. I have also tweaked the glow point settings. Fixed the issue with turret04 barrels and renamed them to Turret04-arm. Moment of inertia has been added. The only issue i am unable to resolve myself is the Turrets 3 and 4 not moving or tracking targets, i am really stumped by this.


So i have got the nova in game and seems to be working, i have only noticed a couple of minor issues:

1. Turrets 3 and 4 for some reason refuse to rotate and track targets, yet turrets 25 and 26 work fine and they all have the same data in the pof and tbm, so i am unsure why they won't work, but in the meantime i have angled 3 and 4 to face forward in the TBM.

2. The Glow points won't align when in game. When i set them up in the PCS they are all in the correct position but when i then launch the game they are all out of alignment. its no game breaking issue but is annoying.

Would be very great full if someone could look and see what i have missed or done wrong to cause this issues.

DOWNLOAD LINK

NEW LINK 05/10 http://www.mediafire.com/file/1p668deng4j9d5t/Eas_Nova_mk_2.zip/file

http://www.mediafire.com/file/lfkq9u3aq4ar72b/EAS_Nova.zip/file
« Last Edit: October 05, 2020, 02:40:25 pm by starbug »
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
Re: RELEASE: EAS Nova v0.0.1
Ad.1 You should add rotation time for turret03 and turret04 in tbm.
Ad.2  Probably Offset in Detail0 is messing with glowpoints. But if you change offset to 0:0:0, then you have to adjust firepoints, special points, thruster points, docking points, paths.

Some small things: Turret04 - turret05-arm and add moment of inertia.
« Last Edit: October 05, 2020, 03:52:47 am by tomimaki »

 

Offline starbug

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Re: RELEASE: EAS Nova v0.0.1
ok cheers will take a look at that, thank you
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline den5

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Re: RELEASE: EAS Nova v0.1.1 5/10/20
Ad.1 You should add rotation time for turret03 and turret04 in tbm.
As tomimaki said

$Subsystem:     name, percent_damage, turret_turn_360_time.  You have $Subsystem:   turret03,    4.0,   0.0 Try this $Subsystem:    turret03,    4.0,   2.4

 

Offline The E

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Re: RELEASE: EAS Nova v0.1.1 5/10/20
small suggestion: Use the initial animation state for the turrets to not have the barrels stick straight up or down. It's the FS2 equivalent of spawning in models in T-Pose.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline starbug

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Re: RELEASE: EAS Nova v0.1.1 5/10/20
Cheers guys, have got the turret fixed, and yeah The E, i am working of the animation state of the turrets.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
Re: RELEASE: EAS Nova v0.1.1 5/10/20
That's an amazing work! :yes: