Author Topic: Nightly: 01 November 2020 - Revision 42e29a96d  (Read 745 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 01 November 2020 - Revision 42e29a96d
Here is the nightly for 01 November 2020 - Revision 42e29a96d



Group: Win64
nightly_20201101_42e29a96d-builds-Win64.zip (Mirror)


Group: Win32
nightly_20201101_42e29a96d-builds-Win32.zip (Mirror)


Group: Linux
nightly_20201101_42e29a96d-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20201101_42e29a96d-builds-MacOSX.tar.gz (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit eb7a956a1
Author: JohnAFernandez
Commit: JohnAFernandez

    Allow polish_position() to use any player's position in multi
 code/hud/hudtarget.cpp | 10 ++++++----
 code/hud/hudtarget.h   |  4 +++-
 code/ship/ship.cpp     |  7 ++++++-
 3 files changed, 15 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit 7add73f27
Author: Baezon
Commit: Baezon

    rename hard_target_bomb and only warn for not interceptable
 code/object/collideweaponweapon.cpp |  4 ++--
 code/ship/ship.cpp                  |  2 +-
 code/weapon/weapon_flags.h          |  2 +-
 code/weapon/weapons.cpp             | 12 ++++++------
 4 files changed, 10 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 7bcc18c62
Author: Phantom Hoover
Commit: Phantom Hoover

    Cache bitmap lookup buffers to avoid wasteful copying
 code/bmpman/bmpman.cpp   | 23 ++++++++++++++++++-----
 code/bmpman/bmpman.h     |  2 ++
 code/model/modelread.cpp |  1 +
 3 files changed, 21 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 858356cfd
Author: Baezon
Commit: Baezon

    some fixes to beam collision
 code/object/objcollide.cpp |  2 +-
 code/weapon/beam.cpp       | 88 +++++++++++++++++++++++-----------------------
 2 files changed, 45 insertions(+), 45 deletions(-)