Author Topic: Nightly: 03 January 2021 - Revision 39abec6df  (Read 485 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 03 January 2021 - Revision 39abec6df
Here is the nightly for 03 January 2021 - Revision 39abec6df



Group: Win64-SSE2
nightly_20210103_39abec6df-builds-x64-SSE2.zip (Mirror)


Group: Linux
nightly_20210103_39abec6df-builds-Linux.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20210103_39abec6df-builds-Win32-SSE2.zip (Mirror)

Code: [Select]
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commit b0fbf9305
Author: Goober5000
Commit: Goober5000

    fix model_update_instance to handle LODs
 code/model/modelread.cpp | 43 ++++++++++++++++++++++++++++++++-----------
 1 file changed, 32 insertions(+), 11 deletions(-)

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commit 47dd18679
Author: JohnAFernandez
Commit: JohnAFernandez

    Standardize my !
 qtfred/src/mission/missionsave.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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commit c7ea11065
Author: JohnAFernandez
Commit: JohnAFernandez

    Remove whitespace change
 code/mission/missionparse.cpp | 1 -
 1 file changed, 1 deletion(-)

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commit 8a81b1820
Author: JohnAFernandez
Commit: JohnAFernandez

    Keep fred from adding extra texture replacements to mission file
 code/mission/missionparse.cpp      | 3 +++
 code/mission/missionparse.h        | 1 +
 code/ship/ship.cpp                 | 2 ++
 fred2/missionsave.cpp              | 2 +-
 fred2/shiptexturesdlg.cpp          | 4 +++-
 qtfred/src/mission/missionsave.cpp | 3 ++-
 6 files changed, 12 insertions(+), 3 deletions(-)

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commit 4182ea7fa
Author: Goober5000
Commit: Goober5000

    fix a couple of issues
 code/ai/aicode.cpp         | 4 +++-
 code/model/modelrender.cpp | 8 ++++++++
 2 files changed, 11 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 04f668651
Author: JohnAFernandez
Commit: JohnAFernandez

    Make sure that scripting changes the starting ammo as well as the weapon
 code/scripting/api/objs/ship_bank.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)