Author Topic: Nightly: 12 January 2021 - Revision 18cb07dc7  (Read 52 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 12 January 2021 - Revision 18cb07dc7
Here is the nightly for 12 January 2021 - Revision 18cb07dc7



Group: Win64-SSE2
nightly_20210112_18cb07dc7-builds-x64-SSE2.zip (Mirror)


Group: Win32-SSE2
nightly_20210112_18cb07dc7-builds-Win32-SSE2.zip (Mirror)


Group: Linux
nightly_20210112_18cb07dc7-builds-Linux.tar.gz (Mirror)

Code: [Select]
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commit 3a4df0d89
Author: JohnAFernandez
Commit: JohnAFernandez

    Send them to Github instead of Mantis
 code/cmdline/cmdline.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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commit d33f9db1f
Author: JohnAFernandez
Commit: JohnAFernandez

    Move Standalone Running statement to after the init of Debug Statements
 freespace2/freespace.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

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commit 75b26ef94
Author: JohnAFernandez
Commit: GitHub

    Fix unfocused multi interpolation inaccuracies (#3129)
 freespace2/freespace.cpp | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

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commit 398f4d905
Author: JohnAFernandez
Commit: GitHub

    Remove Unused ClientDamage Commandline Option (#3132)
 code/cmdline/cmdline.cpp | 8 --------
 code/cmdline/cmdline.h   | 1 -
 2 files changed, 9 deletions(-)

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commit 069947e39
Author: David Gibson
Commit: David Gibson

    Added a recalculation of tube light attenuation in fragment shader after proper distance is determined. fixes slash beam and penetration lighting issues
 code/def_files/data/effects/deferred-f.sdr | 1 +
 1 file changed, 1 insertion(+)

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commit 4bf93e08d
Author: Baezon
Commit: Baezon

    fix collision culling for slow weapons
 code/object/objcollide.cpp | 27 ++++++++++++++++++---------
 1 file changed, 18 insertions(+), 9 deletions(-)