d3d can look right , but it isnt always right, trust me. this is fact. its normally when your using repts smaller than 1 on a small texture map that it looks dodgy.
the max texture res 2048x2048 is probably what it can handle the reduction of. what you see in the game is then the 256 reduced version of the huge map...to test this make a map bigger than 2048....say 2560x512 - this should crash the game if i'm correct.
All i know is you say your max res is 256 on fighters and bombers. i say that its 256 max on all the models for you, because your card is reducing them.
i know that 512x512 textures work on mine, cos my background planets are that size, and there quality isnt reduced. 512 textures work on capital ships, i havent seen seen a 512 map on a fighter, it shouldnt need it anyway, so you are posssibly correct there, but i doubt it. the game wont distinguish between a fighter and capital ship for the purposes of what we're discussing.
you havent mentioned what card you have, but i would bet good money its a voodoo3 or below or some other old 3d card.
as for textures appearing reduced in fs2 only...but retaining size in everything else.
2 possibilities:
i) your wrong, the textures are reduced outside the game, but you just believe theyre not. however am going to credit you with some half decent judgement

and suggest that this is not the case
ii) i believe that for some reason the card max texture limitation only applies to in-game, no idea why, so dont ask me. this could be why it seems like its the game, but trust me, it definately isnt the gam, it is the graphics card, styxx has 1024x1024 maps working in game ......cos he has a GeForce 3.......want to tell me im still wrong ?
I'm just going to put a 512 map on a fighter to finally prove my point along with a 256 version...im put writing on it so you can clearly see the defination loss. then thats the end of this debate ! unless it turns out im wrong of course !
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