Oh, I'll say this once again...
If AFR deviated from the canon, traditions and feel of the Freespace universe, AFR 2:TBG breaks them entirely. Here are some of the reasons why and sure enough I was "crucified" by many of the HLP community.

But no harm done, I always accept criticism
Capital ships, from destroyers to cruisers and transports are fast, very fast. They all have a maximum speed of 100ms and for special ships, 300ms. This is faster than your fighters. I purposely did this to make ships travel great distances in less possible time.
Your enemies here matches your hardware. The same shields, the same armor, and the same level of weapons. Many complained about this so I made many adjustments. Now, it's playable.
I used Fury AI in TBG and most didn't know that AFR does use Fury AI too (derived from Blue Planet War in Heaven). But... the Fury AI of TBG is modified by me. The first released version of TBG back in 2020 was hell to players even on "very easy mode." So I toned down certain aspects. Also I modified/added some of the parameters in my Fury AI to enable opposing corvettes and cruisers to properly "dogfight" as they almost behave like fighters. They no longer attempt to broadside (most of the time).