Author Topic: Nightly: 02 June 2021 - Revision 8ac4c54d4  (Read 675 times)

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Offline SirKnightly

  • George or Keira?
  • 212
Nightly: 02 June 2021 - Revision 8ac4c54d4
Here is the nightly for 02 June 2021 - Revision 8ac4c54d4



Group: Win64-SSE2
nightly_20210602_8ac4c54d4-builds-x64-SSE2.zip (Mirror)


Group: Win32-SSE2
nightly_20210602_8ac4c54d4-builds-Win32-SSE2.zip (Mirror)


Group: Linux
nightly_20210602_8ac4c54d4-builds-Linux.tar.gz (Mirror)

Code: [Select]
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commit 8ac4c54d4
Author: Asteroth
Commit: GitHub

    actually limit based on player like the comment says (#3460)
 code/weapon/weapons.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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commit 1445e778f
Author: Asteroth
Commit: GitHub

    Add volume effects (#3446)
 code/math/vecmat.cpp                   |  11 +++
 code/math/vecmat.h                     |   7 ++
 code/particle/ParticleEffect.h         |   1 +
 code/particle/ParticleManager.cpp      |   9 ++-
 code/particle/effects/VolumeEffect.cpp | 122 +++++++++++++++++++++++++++++++++
 code/particle/effects/VolumeEffect.h   |  46 +++++++++++++
 code/source_groups.cmake               |   2 +
 7 files changed, 197 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 2b6041f76
Author: Asteroth
Commit: GitHub

    uncouple launch sound from loop sound (#3450)
 code/weapon/beam.cpp | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: Nightly: 02 June 2021 - Revision 8ac4c54d4
More detailed explanations for these commits:


1) FSO: uncouple launch sound from loop sound (#3450)

Changes FSO sound behavior by allowing a beam's loop sound to play, even if there is no launch sound defined.  Previously a loop sound would not play without a launch sound.

2) FSO: add volume effects

Adds the 'Volume' effect type, which spawns particles in a spherical volume. Options for biasing the particles towards the center or the edge, or 'stretching' it into an ellipsoid are provided as well.

For full documentation go to: https://wiki.hard-light.net/index.php/Particle_Effects#Volume

3) FSO: actually limit based on player like the comment says

FSO limits the number of missiles that can be locked on the player. This patch keeps heatseekers that are reacquiring target from having that same behavior on non-player ships, like they do when they are first acquiring targets.

This is to make missile behavior more predictable, and only affects heatseekers that are currently reacquiring targets (pretty rare).  However if your mod uses numerous heatseekers with very long lifetimes (I don't expect many do), then you may want to check that they still behave as expected.