Author Topic: RELEASE: New Path Chapter 2  (Read 188710 times)

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Re: RELEASE: New Path Chapter 2
I literally discovered this just in time for chapter 2's release, played through everything and I was very thrilled with all of it!

As someone who usually is more into story over gameplay, I really enjoyed everything overall. I still got a great thrill for the actual gameplay, but it was a fun story to be take through, and the cliffhanger of chapter 2 has me wanting more!

One thing I wanted to ask, in regards to something mention in your FAQ- IF you ever plan at any point to include voiceover, for past or new chapters, how can we audition? I did a little non-union VO work before, and while it's been a while I'd love to contribute! (Happy to for free btw, this is just too fun!)

 
Re: RELEASE: New Path Chapter 2
I'm glad you liked it.  :)

Regarding the voice work: Since that's not really a priority for me, I haven't spent any thoughts on how to organize it yet. But as we have a dedicated Voice Acting board here, I think that will be one of my starting points.

But first I have to finish the remaining chapters ;)

 

Offline CT27

  • 211
Re: RELEASE: New Path Chapter 2
Overall I really liked this and am looking forward to future chapters.

A question about the plot though:  Though I don't understand everything about the GTVA's "New Path", it looks to be focusing on economic recovery and diplomacy instead of just military buildup to fight the Shivans.  Something I may have missed though...is the GTVA in the "New Path" universe still trying/wanting to get back to Sol?

 
Re: RELEASE: New Path Chapter 2
Something I may have missed though...is the GTVA in the "New Path" universe still trying/wanting to get back to Sol?
They are, but not with as much priority as for example in the BP timeline, where getting back to Sol was the biggest priority (besides building better warships). I have some references to the Sol Gate Project in the extended information I  wrote for the Intel section of the Tech DB as well as in some cutscenes for Chapter 1. So in short: Yes, that project still exists, but it's not the focus point for the entire Terran part of the GTVA.

 
Re: RELEASE: New Path Chapter 2
Update 2.0.1 released. It contains some minor bug fixes of issues found during the recent stream with RedmageJoe (thanks again for this opportunity). So nothing too wild here:

Patch 2.0.1 Changes
  • General: Typo in Messages.tbl corrected
  • Mission 11: Typo in briefing corrected
  • Mission 13: Bonestell now switches to IFF 'unknown' when disarmed
  • Mission 13: Number of drone waves reduced
  • Mission 14: Ursa added to ship selection
  • Mission 14: Player orders for irrelevant ships removed
  • Mission 14: Bug in the Hera collision logic corrected

PS: Writing for Chapter 3 is progressing nicely, 80% of the mission scripts have their first draft completed.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: New Path Chapter 2
I have mixed feeling about this campaign.

Very nicely executed. No flaws from a teachnical standpoint. No bugs I could find. My biggest gripe is he story.
For chapter 1, having a company (with only a few thousand employees) declare war on the GTVA is bonkers, as is the idea that the employees would just go along with it. And them having SEVERAL super technologies. At least them throwing fighters at you made sense.

For chapter 2, I really didn't feel invested in the missions. Small militas that fly old rustbuckets aren't exciting to fight. Narratively,  why would the militas that can't even afford a cruiser attack the GTVA? We are basically killing anti-pirate militas that formed for lack of GTVA presence because the GTVA is worried they might grow too big. Certainly not heroic. Perhaps it personal preference, but I still haven't finished chapter 2.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  
Re: RELEASE: New Path Chapter 2
For chapter 1, having a company (with only a few thousand employees) declare war on the GTVA is bonkers, as is the idea that the employees would just go along with it. And them having SEVERAL super technologies.
A few remarks:
- "Going to war is bonkers for a company": That depends on their goal. You seem to assume that they wanted to overthrow the GTVA. The would indeed be unrealistic, even in its weakened state. But I can say this much without going too far into spoiler territory: That wasn't their actual goal.
- "employees wouldn't just all go along": No, they wouldn't and it was never the assumption that all of them did participate voluntarily. But if history has shown us one thing, both in RL and in FS, then it's that it only takes one somewhat charismatic and convincing leader who can sell an idea to get a lot of people to join him, even (and that's the shocking part) if those goals fundamentally go against the interests of the followers.
- "too many super technologies": The GTVA itself has shown a tendency of incredible technological leaps several times during FS1 and 2. It would also seem they've become really good at adapting Shivan technology. During FS1 it took them mere days to analyze and adapt the Shivan shield tech for Terran and Vasudan ships. After the Great War they managed to build their own beam cannons rather quickly. Meson bombs, ETAK, the tachyon technology of AWACS ships, etc. All those leaps have to come from somewhere. So, is it really that far fetched that those R&D think tanks may hold some things back if they're boss has a hidden agenda?

For chapter 2, I really didn't feel invested in the missions. Small militas that fly old rustbuckets aren't exciting to fight. Narratively,  why would the militas that can't even afford a cruiser attack the GTVA? We are basically killing anti-pirate militas that formed for lack of GTVA presence because the GTVA is worried they might grow too big. Certainly not heroic. Perhaps it personal preference, but I still haven't finished chapter 2.
I guess that is indeed a case of personal preference. But I was very clear from the very first mission of chapter 1 that I don't believe that the entire life of a fighter pilot has to be one single blaze of glory. Sometimes (maybe even most times) it's just doing what needs to be done.
Regarding the militias: It's not just the fear of an outright attack that leads to them being a target, it's also what they represent. The systems in which they operate have been the point of origin of a rebellion before, and the mindset that fueled that rebellion didn't just vanish in the nebula with Admiral Bosch. The whole point of my campaign is to show how many cracks the GTVA already has when it comes to the collective psyche of its population. These are weak points that could be exploited. As stated above: You only need the wrong leader to go down a very dark path. So yes, while shooting down old rust buckets may not be too glorious or heroic, when it needs to be done, it has to be done to prevent cracks in the GTVA from getting too wide.