Author Topic: Too many vertices!?  (Read 2356 times)

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Offline Stealth

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i'm no MODder, but i tried to open this file:

http://www.3dap.com/hlp/hosted/stealth/hostedpictures/capital02.zip

and it says there's an 'error' or something cause there's "too many vertices"!?

i was using the Descent Manager Model View... what program do you guys use?  I forget where i got the model from, but it was off some thread here about 2 days ago

Check it out and let me know

Thanks
~Stealth~

 
Isn't that the SHIELDED Lucifer G.E. released?

I just dropped it into my model folder for the eXperiment in Progress game... (XPFS2) folder... I will try it out in game cause I haven't have time... I hope it works!
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline vyper

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well... "too many shield vertices (>1600)"

Why do I smell the distinct odour of Segeltouch?
I was gonna look in ts but its screwed right now.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
Works in game, but shield seems to have no effect, it is checked in the status box... Don't know about model view though... So what's the shield supposed to do again?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Galemp

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It's supposed to look purdy. :D You need to change the Lucifer table entry so $Shields=1000000 or something. It works fine in-game just not in modelview. Check the old thread in the Port forum for screenies.
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Offline Bobboau

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HH needs to make a new version of MV
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Offline Nico

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Quote
Originally posted by Bobboau
HH needs to make a new version of MV


I agree that, BB ( :D )
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Offline Stealth

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shielded lucifer... that's right...


so it's not just me that can't view it in modelview... ok :)

 
I gave it like 1000000 in the shield table but no effect, lucifer still gets hammered... Could use the invulnerable and beam protect setttings but not same effect was seeing your stuff bounce off teh shields...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 
Quote
Originally posted by Star Dragon
I gave it like 1000000 in the shield table but no effect, lucifer still gets hammered... Could use the invulnerable and beam protect setttings but not same effect was seeing your stuff bounce off teh shields...


Beams go directly through shields, that's probably why it was getting hammered. Plus, you can fly directly through the shields, just like you wingmen, so you and your wingmen can inflict damage upon the ship like it doesn't even have a shield.

 

Offline gevatter Lars

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I have made shield for our caps in the Wing Commander mod and they work fine. I can see them in modelview, I have got the shield entry in the table file and remember to activate it in FRED2 !!!
Since Caps normaly have no shields in FS2 they aren't active when you make a mission. Klick the ship in FRED2 and to edit ship, there you will find a shield "on/off" button.
I have also made this mistake first and wondert why the shield isn't there. Second thing is, make the shield hullshaped and quite close. Every fighter pilot that whants to get trough that close shield will colide with the hull and bomber will blow away themself with there bombs.

Beside that, is it possible to make weapons only shield penetrable or the opposite.
Example: Energie weapons from fighters haven't got a chance against shields.
Only Torpedos can get trough the shield and damage the ship.
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Offline Vasudan Admiral

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errr, just set it as a puncture weapon in the weapon tbl? and set the shield hitpoints high. the bomb will get through the shield but will only do 80% damage.
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Offline gevatter Lars

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You must also add a shield color to the table file. Best is take a look at the fighter tables and copy it.
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Offline Kazan

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Quote
Originally posted by vyper
well... "too many shield vertices (>1600)"

Why do I smell the distinct odour of Segeltouch?
I was gonna look in ts but its screwed right now.


Segeltuch?! i had completely forgot that PIECE OF SCHEISSE ever existed
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So when do you see the shield effect at work??? I turned off the beams and all ship/capitals used normal weapons only at range... no matter it didn't crash so I'll leave it in..

 On another note I found someone to make Zaku's and mabey a Gundam or two but I don't want to have the same problem I had when I tried to convert those other models I got... What is that "over 20 polygons" limit thing in PCS??? How can I avoid it happening with the models that are gonna be made? (Robots between 2000 and 3500 polys are the target)... Pls help... What should I tell the modler?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Kazan

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dont use polygons with more than 20 vertices, polygons with more than 4 are pushing it ... if you get the problem triangulate your models

it's litterally what it reads - a polygon with more than 20 vertices is not allowed - the freespace 2 engine cannot handle it
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