The Unification War ProjectUW offers you 29 action packed missions using its own unique flight model. This new release fixes many issues present in the original, as well as incldues an all new conception of the evolution of sensor technology over time. All older, low poly models have been replaced with new, high-poly assets and modern effects. The soundtrack is courtey of ShadowsOfLight, made originally for the Syrk project.
1) INSTALLATION[DOWNLOAD] - Use Knossos: Click below to get started. The latest revision is 2.0.0.
2) CREDITSAdmiral Nelson - project lead, FREDDing, tabling, asset selection etc
Andreas Rybak - testing, tech descriptions
EatThePath - Texture conversion
FrikgFeek - Testing, balance advice
MatthTheGeek - Constellation model
Matthew.F - testing
Mjn.Mixael - High poly models: Shrike, Kestrel, Mustangs, Falcon; radar and brifing icons
Nyctaeus - High Poly models, including Saggitarius, Wyvern, Pluto, Atlas, Copernicus, Atropos, Goliath, Exos, Nautileon, Achilles; Skyboxes
ShadowsOfLight - Soundtrack
Solaris - Damocles model, various weapon effects
Original UW team
Project Leads
Admiral Nelson
Goober5000
FREDding
Blaise Russel
Exarch
Ferret
Goober5000
Lightspeed
Mustang19
SF-Junky
Textures
freespaceking
Lightspeed
Models
aldo_14
Analazon
Deepblue
GalacticEmperor
KillMeNow
Raptor
Ryx
Shrike
Spicious
Taristin
Woomeister
Command Briefing Animations & Cutscenes
DragonClaw
Lt. Cannonfodder
Tar-Palantir
Interface Art
Flipside
GalacticEmperor
Goober5000
Lightspeed
Story Consultant
Eishtmo
Mission Testing
Admiral Nelson
Goober5000
Herra Tohtori
Mad Bomber
MP-Ryan
SF-Junky
T-Man
Special thanks to FrikgFeek for his tireless testing and debugging.
3) CHANGES IN THIS RELEASENEW New concept of sensor evolution - your sesonrs will get better over time!
NEW Full collection of high poly assets
NEW Easy to see weapon effects
NEW Newer background bitmaps and skyboxes
NEW Soundtrack based on ShadowsOfLight's work on Syrk
NEW Many many mission and balance edits
NEW FRED bugfixes and modernization as appropriate
NEW Truetype fonts based scalable HUD
4) SCREENSHOTS