Author Topic: Release: 22.2.0-RC8  (Read 722 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Release: 22.2.0-RC8
Change log: (chronologically ordered)
Code: [Select]
2022-07-24 | (#4510) prevent too many dynamic SEXPs from breaking the SEXP system
2022-07-23 | (#4507) prevent a crash on game exit
2022-07-21 | (#4505) Actually grab the object's type when doing type checks.
2022-07-19 | (#4503) Ensure that SEXP shudown is before script shutdown
2022-07-19 | (#4501) Fix 4276
2022-07-19 | (#4498) Bugfix for not present ships in `clear-goals`
2022-07-19 | (#4482) Ensure sufficient stack size for Lua values
2022-07-19 | (#4500) Include more valid object types in this check
2022-07-14 | (#4496) check all possible extensions for audio files
2022-07-14 | (#4486) Fix type checking and FRED help for containers in special argument lists
2022-07-14 | (#4491) some fixes for playing movies via script
2022-07-13 | (#4483) Fix some bugs with maneuvers
2022-07-13 | (#4487) Cap bank velocity in AI turning
2022-07-12 | (#4485) Fix an nprintf being in the wrong logic branch
2022-07-11 | (#4461) Prevent accidental skip cutscene at loading screen
2022-07-10 | (#4370) Do our best to avoid invalid types in obj_team
2022-07-10 | (#4475) fix erroneous position/angle modification
2022-07-08 | (#4470) Provide a limited partial fix for FRED keyboard shortcuts
2022-07-08 | (#4477) fix lod assertion check (it can equal the max)
2022-07-08 | (#4478) fix memset() on nullptr in psnet_get_addr()
2022-07-08 | (#4476) use proper bounds check when bashing hull in red-alert
2022-07-08 | (#4462) Fix gcc12 warnings
2022-07-08 | (#4471) reset the adjusted volume when the mission closes
2022-07-07 | (#4473) address issues causing network connectivity failures on macOS
2022-07-05 | (#4458) Warn on mismatched turret objects
2022-07-04 | (#4460) Handle syntax checking and caching for nodes with dynamic values
2022-07-04 | (#4449) Prevent a crash by exiting here
2022-07-03 | (#4463) Clamp values to their correct ranges when loading and saving pilot and campaign files
2022-06-11 | (#4363) Clean up list modifier code
2022-06-05 | (#4330) Detect concurrent container modification
2022-07-02 | (#4455) refine SEXP error reporting
2022-07-01 | (#4450) Auto-accept completed campaign mission before exiting game from debriefing screen
2022-06-30 | (#4456) Small clarity edit to getTurretHeading() docs
2022-06-29 | (#4434) sync Orientation virtvars
2022-06-29 | (#4407) A comprehensive fix for the `player.target_is_dying` variable.
2022-06-20 | (#4426) Flush the mouse state after toggling between Use_mouse_to_fly states
2022-06-07 | (#4364) Hopefully fix the post-build-release yaml
2022-06-25 | (#4438) Fix/post build release autotrigger01
2022-06-19 | (#4425) Autotrigger on either workflow_call or push event.
2022-06-07 | (#4365) Fix Post Release Build action
2022-04-12 | (#4126) Fix auto-trigger for post-release build workflow, Checkout passed release tag, Fix version string
2022-06-28 | (#4445) Ignore Wshadow warnings in stale librocket headers
2022-06-28 | (#4448) add some logging to waitAsync
2022-06-28 | (#4452) set up debug_filter.cfg to have default filters that can be turned off
2022-06-28 | (#4451) Fix AI Goal Display Strings
2022-06-28 | (#4447) even more fixes for the skip-training-mission crash
2022-06-27 | (#4446) Fix Seg Fault on Standalones with Safer Check for Secondaries
2022-06-26 | (#4439) Use correct needs elements for post build action
2022-06-25 | (#4440) better handling of invalid message sources
2022-06-25 | (#4437) fix crash when removing form-on-wing
2022-06-25 | (#4436) Fixes Team Colors not working with `show-ship`
2022-06-23 | (#4433) stop non-printable keys adding text to multi msg buffer
2022-06-21 | (#4431) fix clearing a skybox model when it isn't the mission default
2022-06-21 | (#4428) more fixes for the skip-training-mission crash
2022-06-19 | (#4424) fix control chars test that also excluded space key
2022-06-18 | (#4423) fix parsing issues with hud color presets
2022-06-18 | (#4420) only display one popup when the player gets to the main hall
2022-06-18 | (#4413) end the campaign properly when a mission is skipped
2022-06-18 | (#4422) Followup improvement for the LuaAI AI Control Helper
2022-06-18 | (#4410) Fix issues with loading of hud config presets
2022-06-17 | (#4417) Update `ai_turn_towards_vector` to use a target vel for banking
2022-06-16 | (#4401) add isActive checks for new-style script hooks
2022-06-16 | (#4416) Two minor lab fixes
2022-06-16 | (#4414) split subsystem warning display checks
2022-06-16 | (#4403) some tweaks to the FRED error checking
2022-06-15 | (#4404) Fix the standalone ship being added to ship list
2022-06-15 | (#4380) Changelog.py improvements and post-release-build.yaml debugging
2022-06-15 | (#4399) Handle weapons-locked slots that aren't ship-locked in selection screens.
2022-06-15 | (#4392) Disallow using Replace Container Data with special argument list
2022-06-14 | (#4406) Properly set rotation data from LuaAI
2022-06-12 | (#4391) fix use of default tech database flags
2022-06-12 | (#4389) Remove a pointless assert
2022-06-12 | (#4376) disable compilation warnings in BitOp
2022-06-10 | (#4379) Fix FRED Crash with Team Colors
2022-06-10 | (#4377) re-enable mod-only controls that have a tab.
2022-06-09 | (#4375) Ensure legacy order for HUD commands
2022-06-09 | (#4373) Don't try casting a string to an int
2022-06-08 | (#4371) Check string, not number in release version regex
2022-06-08 | (#4369) Check either possibility for cmake set function
2022-06-08 | (#4368) Use correct call signature for subprocess.check_output
2022-06-07 | (#4355) Convert some Lua hooks to the new style to add documentation
2022-06-07 | (#4360) Correct some Bad Documentation
2022-06-06 | (#4359) Small fix for music initialization
2022-06-06 | (#4354) save PXO stats to local pilot file
2022-06-06 | (#4358) add additional XSTR entries
2022-06-05 | (#4307) tweak strdup handling for argument vector
2022-06-05 | (#4357) additional checks for FS1 message conversion
2022-06-05 | (#4349) Multi Bump for 22.2 release
2022-06-04 | (#4314) Fix rollback primary collisions
2022-06-05 | (#4144) Interpolation Overhaul 2
2022-06-05 | (#4316) Cached subsystem indexing
2022-06-05 | (#3769) Implemented debug sphere queuing and rendering.
2022-06-05 | (#4133) Controls6: Keyboard Localization and Scripted Contols
2022-06-05 | (#4264) Multi sexp fixes
2022-06-05 | (#4306) De-Bitfield-y Player Orders
2022-06-04 | (#4327) add some extra safeguards to gr.drawString
2022-06-04 | (#4331) Draw 3d lines in space with Lua
2022-06-04 | (#4342) Add option to expand warning on unbound keys
2022-06-04 | (#4346) Fix line endings in the core codebase
2022-06-04 | (#4347) Fix line endings in a few more files
2022-06-04 | (#4348) Add Fennel script support to cfile.
2022-06-04 | (#4326) Support using containers with random-multiple-of SEXP
2022-06-03 | (#4317) fix a bunch of graphics functions to respect GR_STUB
2022-06-03 | (#4339) log non-psnet packets for debugging
2022-06-03 | (#4208) Weapon lights
2022-06-02 | (#4344) Use correct function for regular stamp
2022-05-30 | (#4328) Remove pointless assertion in mission parsing.
2022-06-02 | (#4343) Add overload for timestamp_elapsed_safe
2022-06-02 | (#4333) Add apply-container-filter SEXP
2022-06-02 | (#4334) Add timestamp get delta
2022-06-02 | (#4341) better error checking of campaign loop branches in FRED
2022-06-01 | (#4332) clean up ship arrival and departure effects
2022-06-01 | (#4168) Set up Mac builds on CI
2022-06-01 | (#4305) Support using string-based containers in some when-argument SEXPs
2022-06-01 | (#4323) minor cleanup of turret names
2022-06-01 | (#4319) Add gr.CurrentResizeMode
2022-05-31 | (#4274) add Lua BitOp 1.0.2
2022-05-30 | (#4324) timestamp comparisons
2022-05-30 | (#4290) Make number of player orders FRED can handle dynamic
2022-05-30 | (#4325) removed vestigial bit-depth asserts for aabitmaps.
2022-05-28 | (#4308) Handle deprecated cmdline flags programmatically.
2022-05-29 | (#4322) Fix is_for_op() to follow existing conventions
2022-05-28 | (#4286) add timestamp_since
2022-05-28 | (#4313) Allow Weapon To Override Turret Name
2022-05-28 | (#4318) use proper buffer size for PXO chat line
2022-05-28 | (#4304) Add LuaAI validity callbacks
2022-05-28 | (#4320) fix NAME_LENGTH discrepancy
2022-05-27 | (#4296) Add for-* SEXPs for containers
2022-05-26 | (#4312) Fix Orders Accepted List properly
2022-05-26 | (#4299) Add container name subtype to Sexp_nodes
2022-05-25 | (#4310) Fix +Orders Accepted List: parse
2022-05-17 | (#4233) Add TBL Viewer
2022-04-04 | (#4050) Feature/texture replacement dialog
2022-05-24 | (#4293) fix some memory management problems in the for-* operators
2022-05-16 | (#4198) LuaAI
2022-05-23 | (#4303) Activate LuaAI custom message parsing
2022-05-23 | (#4301) Fix FRED Add/Replace
2022-05-23 | (#4291) Add copy-container SEXP
2022-05-22 | (#4289) briefing icon behavior tweaks per request
2022-05-21 | (#4283) Fix HUD squad menu PageDown
2022-05-20 | (#4277) add hu.getTargetDistance()
2022-05-20 | (#4273) resolve FIXME for AIM_GET_BEHIND
2022-05-18 | (#4275) Allow SCPUI to run `$On Briefing Stage:` hooks
2022-05-18 | (#4282) Replace +Orders Accepted: Bitfield with flag list
2022-05-18 | (#4284) use SCP_string for constructing multi/event log lines
2022-05-18 | (#4281) Enable Doxygen for QTFred
2022-05-18 | (#4279) Lab Environment-Map Export
2022-05-18 | (#4266) address multiple timestamp issues with multi
2022-05-18 | (#4280) add improvements to aid in multi troubleshooting
2022-05-15 | (#4257) Ensure Replace/Add String and (Add) Paste are disabled for container name nodes
2022-05-15 | (#4267) Add cancel-future-waves
2022-05-15 | (#4271) fix maybePlayCutscene arguments
2022-05-14 | (#4268) some wing wave cleanup
2022-05-12 | (#4260) revised disabling of Enter and Escape
2022-05-14 | (#4265) fix a standalone crash from disabled uniform buffer manager
2022-05-14 | (#4263) Replace "Always_show_goals" with "Toggle_showing_goals"
2022-05-12 | (#4209) Limit all MP client collisions to prevent bugs
2022-05-13 | (#4258) Correct sun position compensation math
2022-05-13 | (#4261) disable sun bank controls
2022-05-13 | (#4262) miscellaneous fixes related to old Coverity fixes
2022-05-12 | (#4159) guard against off-by-one errors in replace_one and replace_all
2022-05-11 | (#4249) fix assignment of alt-name when using the hash
2022-05-11 | (#4255) Fix clear-container SEXP
2022-05-11 | (#4256) partial revert of targeting distance ranking change
2022-05-10 | (#4253) keep default identity orientation when host flag is active
2022-05-09 | (#4242) clean up some parse problems in FRED
2022-05-09 | (#4250) assign cues when a ship is ship-created
2022-05-09 | (#4252) use the proper time for the newly added timestamps
2022-05-09 | (#4247) Implement query_modified() for Add/Modify Container FRED dialog
2022-05-09 | (#3862) SEXP containers, Part 8: Change SEXPs
2022-05-08 | (#4246) Fix memory leak and use tmap verts directly
2022-05-08 | (#3861) SEXP containers, Part 7: Status SEXPs
2022-05-07 | (#4232) add some UX guards to the briefing editor icons
2022-05-07 | (#4245) Fix background sun positioning as well
2022-05-07 | (#4243) disable Enter and Escape in the container dialog
2022-05-07 | (#4239) fix two bugs associated with custom tech databases
2022-05-06 | (#4186) background bitmap fix
2022-04-30 | (#4224) Allow an unlimited number of ship flags to be parsed at once.
2022-05-02 | (#3852) SEXP containers, Part 6: FRED/qtFRED SEXP trees
2022-05-02 | (#4225) Make the "$Player Weapon Precedence:" list actually give precedence.
2022-05-01 | (#4235) Add Subsystem Flag to Hide Turrets from Ship Loadout Stats
2022-05-01 | (#4234) Encapsulate testing for LoS in a function and expose to Lua
2022-05-01 | (#4212) patch the freeing of SEXP nodes
2022-05-01 | (#4222) Model code cleanup #1
2022-05-01 | (#4020) Implement Replace Data for Number and String in qtFRED
2022-05-01 | (#4230) Clearer Paste function names and saner defaults
2022-04-30 | (#4231) fix up conditions for script hooks
2022-04-29 | (#4229) Bad lpt line
2022-04-28 | (#4218) make variable list parsing a little more robust
2022-04-28 | (#4220) Add cockpit FoV
2022-04-28 | (#4221) Avoid setting .rest for Locked_sexp_true/false with malformed SEXPs.
2022-04-27 | (#4213) add a script function to flash parts of the target box
2022-04-27 | (#4223) Actually clear delayed SSM parsing data when it's no longer needed.
2022-04-27 | (#4205) Move of special parsing functions out of lighting_profiles into new file
2022-04-26 | (#4215) Early return instead of assert on 0 or less sized hud brackets
2022-04-26 | (#3490) SEXP containers, Part 4: Text replacement
2022-04-25 | (#4217) Always record primary bank ammo capacity during ship creation.
2022-04-26 | (#4216) Fix RTT Cockpits Gauges with Change Ship Class
2022-04-26 | (#4211) Beam light cleanup
2022-04-25 | (#4207) Fix Texture Replace and Team Colors with Ship Changes
2022-04-25 | (#3607) Reinforcements Dialog
2022-04-24 | (#3737) Remove light filtering data
2022-04-24 | (#4206) add some script functions for HUD gauge data
2022-04-24 | (#4203) Add a ship flag to allow the firing fail sound to play with locked primaries
2022-04-24 | (#4191) Random chance of particle spawning
2022-04-23 | (#4201) Delay processing "$Player Weapon Precedence:" until after parsing.
2022-04-22 | (#4200) Don't treat a bare <argument> as an error.
2022-04-21 | (#4194) Fix FRED accessibility of new flag `ai-attackable-if-no-collide` V2
2022-04-21 | (#4192) probably fix #4187
2022-04-21 | (#4190) More Pof space optimizations
2022-04-20 | (#4189) Fix FRED accessibility of new flag `ai-attackable-if-no-collide`
2022-04-19 | (#4174) Basic Implementation for Attackable_if_no_collide
2022-04-19 | (#4172) add optional flag to not change subtitle aspect ratio
2022-04-18 | (#4180) Log data packets2
2022-04-18 | (#4176) Disengage the sound limiters
2022-04-17 | (#4177) various HUD gauge fixes
2022-04-17 | (#4175) Create commandline option for logging data packets
2022-04-16 | (#4163) Increase POF vertex limit
2022-04-14 | (#4158) add the ability for subtitles to be scaled correctly to the screen 
2022-04-13 | (#4128) Switched light shader attenuation math to something that looks more real
2022-04-13 | (#4167) Update PREBUILT_VERSION_NAME to latest (mac libs)
2022-04-13 | (#4165) Fix for #3629
2022-04-13 | (#4169) add preload ability for mission-set-subspace
2022-04-11 | (#4160) Change include order to fix compilation of unit tests on Mac
2022-04-12 | (#4162) prevent crashes in the event of a subsystem mismatch
2022-04-11 | (#4157) add game_settings.tbl option to specify subtitle coords in pixels
2022-04-10 | (#4155) Insertion sort update
2022-04-10 | (#4156) upgrade supernova timestamps
2022-04-09 | (#4151) Fix cockpit engine sound volume changing unexpectedly
2022-04-09 | (#4153) refactor supernova code
2022-04-09 | (#4146) Add SEXP constants for containers
2022-04-08 | (#4150) add an additional check to the convert-to-Command logic
2022-04-06 | (#4111) Fred object orientation features
2022-04-06 | (#4147) fix show-subtitle again
2022-04-05 | (#4127) vectorize Soundtracks and Spooled_music
2022-04-05 | (#4145) Check for valid index before accessing Weapon_info
2022-04-05 | (#4141) $AI ignores aspect lock for leading: AIP flag implemented
2022-04-05 | (#4143) remove daisy-chained mission flag
2022-04-04 | (#4093) add player loaded hook
2022-04-04 | (#4101) add flags to keep same warp effects when docked
2022-04-04 | (#4134) Removed collide_remove_weapons from weapon_create
2022-04-04 | (#4139) Fix techroom turret lookup and make animations more robust
2022-04-04 | (#4084) Add 'pause on reverse' Animation Flag
2022-04-04 | (#4132) lua ship.checkVisibility mimicing sexp ship-is-visible
2022-04-04 | (#4138) Fix destroyed submodels showing in Techroom
2022-04-03 | (#4121) make HUD target distance consistent
2022-04-03 | (#4090) FRED Nebula background UI enhancements
2022-04-03 | (#4135) address highlighting for events with background colors
2022-04-03 | (#4136) follow-up to 4074
2022-04-02 | (#4087) Add delay into ai_new_maybe_reposition_attack_subsys for performance 
2022-04-02 | (#4117) dynamic IFF list in the ship select editor
2022-04-02 | (#4096) enhance help text for Lua sexps
2022-04-02 | (#4085) add campaign start hook
2022-04-02 | (#4118) add a class encapsulation for Volition's linked list
2022-04-02 | (#3960) add scripting support for decals
2022-04-02 | (#4056) add capability (plus sexps) to set navpoint color
2022-04-02 | (#4062) add missile list iterator
2022-04-02 | (#4123) Make sure that zero-length strings still get the proper height;  fixes missing whitespace in the credits
2022-04-02 | (#4124) bump version to 22.1.x
2022-04-02 | (#4125) 21.0-22.0 changelog

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. The features listed above will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 21.0 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (ongoing project for a unified launcher, you should upgrade to the latest RC/test build if you have not yet)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_22_2_0_RC8-builds-x64-SSE2.zip

32-bit: fs2_open_22_2_0_RC8-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_22_2_0_RC8-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_22_2_0_RC8-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos and it will download the best build specifically for your PC!

Linux 64-bit
Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5
fs2_open_22_2_0_RC8-builds-Linux.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


OS X
Not available We recently lost access to our Mac CI environment which we usually used for compiling these builds so for the time being, there will be no builds for this OS.

Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
« Last Edit: July 25, 2022, 07:24:25 am by SirKnightly »