Author Topic: Afterburner trails!  (Read 5532 times)

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Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
After observing frustration on the part of GalacticEmperor and skepticism on the part of everyone else, I felt compassion for the board and decided to post screenshots...

http://www.geocities.com/ipw47/afterburner.html

:D

(btw, how can I enable attachments?)



EDIT: changed address
« Last Edit: September 10, 2002, 08:46:00 pm by 561 »

 

Offline Solatar

  • 211
Funny, I don't seem to remember them being THAT obvious, or that long. And one other thing. The afterburner trails were orangish/tan colored, not blue. My conclusion is that those aren't real.

EDIT: But, if you'd like to prove me wrong, go ahead. I don't mind at all being corrected.

EDIT2: Then again, those look slightly familiar. Maybe they aren't fakes. But still, I don't remember them being that long. Maybe we could have those in fs2? Source code people!! Have trails like that even when afterburners aren't angaged.
« Last Edit: September 09, 2002, 08:09:29 pm by 691 »

 

Offline Kitsune

  • 27
Heh, it'd make combat in nebulas a lot easier.  
Especially in the eval mission where you're testing the Pegasus fighters when the Aquataine gets ambushed by that moloch.
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6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

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Offline Fury

  • The Curmudgeon
  • 213
Quote
Originally posted by Hades
Have trails like that even when afterburners aren't angaged.


Good God NO!

You don't want to do that, they may be nice looking for starters but will begin to be more annoying that usefull. Trails just for afterburners is much more better idea.

 

Offline Razor

  • 210
Quote
Originally posted by Goober5000
After observing frustration on the part of GalacticEmperor and skepticism on the part of everyone else, I felt compassion for the board and decided to post screenshots...





:D

(btw, how can I enable attachments?)


That's Freespace 1 isn't it?

 

Offline Nico

  • Venom
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mmh, post a pic of that trail when the ship is turning :)
SCREW CANON!

 

Offline Fury

  • The Curmudgeon
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Re: Re: Afterburner trails!
Quote
Originally posted by Razor


That's Freespace 1 isn't it?


Yes, a DVD version of FS1.
It's been discussed in this thread in case you haven't noticed.
http://www.hard-light.net/forums/index.php/topic,9898.0.html

 

Offline CP5670

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That looks pretty nice. Is the rendering code for that still in FS1 or FS2?

 

Offline Solatar

  • 211
Actaually, I think the code was just in that version o fs1. It's not in fs2 I don't think.

Well, lots of games have engine trails like that, why shouldn't fs2?

  

Offline vyper

  • 210
  • The Sexy Scotsman
Can I just say:

THEY SUCK! :p
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline aldo_14

  • Gunnery Control
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Look bloody awful IMHO.

 

Offline Sandwich

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Quote
Originally posted by venom2506
mmh, post a pic of that trail when the ship is turning :)


You hit the nail right on the head, as usual. How do they curve?

And thanks, Goober - thanks, and Welcome to the HLPBB! :D ;) :p
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Offline Solatar

  • 211
The trails could use some work (Okay, a lot of work) but they could be made to look good in FS2_Open.

 

Offline Unknown Target

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If The Beast Project is still running, talk to them. They might want to know how to do that (and touch it up;))

 

Offline Goober5000

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Two more afterburner pictures, with the ship turning.  The coolest shot of this is when you get killed by a shockwave while your afterburners are engaged.  Your ship spins around really fast and the afterburner effects are neat.  It's incredibly hard to get a screenshot of this, though, so I tried to approximate it in a test mission.  The result can be seen in picture 4.

Note: I had problems with direct image linking, so I moved all the pictures to a page on GeoCities.  They are all on this page:

http://www.geocities.com/ipw47/afterburner.html

 

Offline Kamikaze

  • A Complacent Wind
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that's interesting... only problem being they look pretty ugly. If they could be spiced up I'd appreciate that in the game :nod:
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Solatar

  • 211
Yeah, if anybody is going to even think about using them for fs2, they need to be helped along a little. Maybe using 3d particles, smoke crap, it would look cool.

 

Offline Sheepy

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you swear far too much :D
Kiss my Fluffy White Ass!

 

Offline Solatar

  • 211
I don't consider "Crap" and stuff like that swearing. not very many people do. I do swear, but other thatn ****, I don't say very many dirty words, and $hit isn't very bad anywho.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Quote
Originally posted by Unkown Target
If The Beast Project is still running, talk to them. They might want to know how to do that (and touch it up;))


... :blah: