Author Topic: First in my career  (Read 1074 times)

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First in my career
I was playing Operation Crucible and during the mission where I destroyed the Cthulhu, the shockwave from the Cthulhu's explosion disabled the engine of the support ship.  It could no longer reload me and I couldn't order it to depart, making support unavailable for the mission. Never once in many years of playing FreeSpace have I ever been softlocked out of a support ship like that

  

Offline Goober5000

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Huh.  Well, congratulations I guess? :D

 

Offline Mobius

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Congratulations, you saved Capella!, ehm found a fatal flaw in support ship management. :D

Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.
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Offline Trivial Psychic

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How about making it possible for a support ship to call in a support ship?  :D
The Trivial Psychic Strikes Again!

 
Congratulations, you saved Capella!, ehm found a fatal flaw in support ship management. :D

Jokes aside, this is an interesting occurrence. I guess one way to solve the issue, in fanmade projects at least, would be increasing the relative hitpoints of the engine subsystem so that getting it to 0 would imply that the ship is completely destroyed. Another alternative would be setting up a system that protects the engine subsystem of in-game spawned support ships.


You can skip all that and give them the "repair disabled subsystems" flag, that allows ships to repair subsystems reduced to 0.

 

Offline Mongoose

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Huh, I thought the game would force a support ship to self-destruct if it was disabled. Not sure what I'm thinking of instead.