I'd like to make a BIIG missile/torpedo that fires off a bunch of subminitions (alto torpedos) all towards the same target, without detonating.
I tried this:
$Name: TNM-02 Starfall
$Model File: M_Supernova01.pof
$Mass: 50.0
$Velocity: 250.0
$Fire Wait: 60.0
$Damage: 10000
$Damage Type: Meson
$Arm radius: 1000.0
$Blast Force: 1000.0
$Inner Radius: 100.0
$Outer Radius: 600.0
$Shockwave Speed: 400
$Dinky shockwave:
+Shockwave damage: 1000
+Shockwave damage type: Meson
+Blast Force: 500
+Inner Radius: 50
+Outer Radius: 100
+Shockwave Speed: 100
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 60.0
$Energy Consumed: 0.0
$Cargo Size: 500.0
$Homing: YES
+Type: ASPECT
+Turn Time: 1.0
+View Cone: 360.0
$Swarm: 3
+SwarmWait: 1
$Free Flight Time: 3.0
$Free Flight Speed Factor: 2
$LaunchSnd: 97
$ImpactSnd: 101
$FlyBySnd: -1
$Rearm Rate: 1.0
$Flags: ( "Big Ship" "Huge" "supercap" "Bomb" "cycle" "no lifeleft penalty" "Spawn StarfallBaby,20" )
$Trail:
+Start Width: 10.0
+End Width: 20.0
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 3.0
+Bitmap: missiletrail01
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 200.0
$Spawn Angle: 90
$Spawn Minimum Angle: 70
$Spawn Interval: 0.5
+Delay: 5.0
$Weapon Hitpoints: 300
;------------------------------------------------------------
$Name: StarfallBaby
$Model File: M_HellfireM.pof
$Mass: 25.0
$Velocity: 200.0
$Fire Wait: 0.0
$Damage: 7500
$Damage Type: Explosive_Huge
$Arm distance: 1000
$Blast Force: 1000.0
$Inner Radius: 50.0
$Outer Radius: 250.0
$Shockwave Speed: 80
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 0.8
$Lifetime: 40.0
$Energy Consumed: 0.0
$Cargo Size: 100.0
$Homing: YES
+Type: HEAT
+Turn Time: 1.2
+View Cone: 360.0
$Swarm: 2
$Free Flight Time: 3
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ("child")
$Trail:
+Start Width: 0.25
+End Width: 0.75
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Bitmap: missiletrail02
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 25.0
Weapon doesn't fire. Is it even possible?