Author Topic: VR resolution (24.2.0)  (Read 200 times)

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VR resolution (24.2.0)
Hi y'all.

I haven't really played FS2 in quite some time and wanted to hop in again - in VR and with my own "Mod" (just some tables, old, collected assets from here and a few own custom missions).

VR itself is working, but it seems that I can't set the resolution or, at least, I don't notice any changes... The resolution seems quite low. Everything is quite blurry and very "aliased". I followed the wiki and tried
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-window_res 1000x1000 -res 2500x2500 (and other resolutions), but it seemed to me that nothing changed...

Enabling anti aliasing only helps a little.. I have to get pretty close to ships until they start to look good/okay.

I haven't tried switching back to FSO Build 24.0, yet... Maybe the in-game options are somehow making problems here?

I have a Valve Index and am playing via SteamVR, of course.

Does anyone playing FS2 SCP VR and have any suggesions?

On another note - OT: Win11 does not seem to like my old, trusty Saitek Cyborg Evo Force anymore :( Windows itself recognizes it (generic HID) and I can "calibrate" it, but some games - FS2 included - won't start anymore when it is plugged in. Time to get a new Joystick, I guess... Well, force feedback did not work since win10 anymore anyway, but the Joystick itself was still OK and I liked it...

 

Offline wookieejedi

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Re: VR resolution (24.2.0)
Those options to increase the resolution for for res and window res are indeed now in the new in-game options. Also, if you try a recent build, such as 25.0.0-RC8, and are using the current version of KnossosNET, then you can simply cllick the `Run in VR` button in KnossosNET and then configure options using the in-game options :)

Happy to answer any details or provide any extra information, too!

 
Re: VR resolution (24.2.0)
Thank you very much! Will try a newer build (tomorrow or tuesday). In 24.2.0 I tried opening the in-game options, but did not see matching resolution options (only could choose my normal displays and choose their resolutions).

Yes, I'm using current Knossos.NET and already noticed "Play in VR" under advanced. It works - only the resolution did not up until now...

I also used the recommended ship interiors which are very nice. Only the target display in the Erinyes is VERY small and far away^^ I had to move my head pretty near it to see health percentage of target. But those things I can still try out and maybe tweak a bit...

 
Re: VR resolution (24.2.0)
Yes! Changing resolution with 25.0.0RC8 works great. But I'm a bit confused... The Valve Index doesn't have a very high resolution (1440x1600 per eye). So 2500x2500 (default) should already be quite above that. But it seems that it only starts looking better/good at about a resolution of 3000x3000 or higher (also HUD is looking blurry+aliased at lower res)...
Which can be bit more demanding performance-wise - it runs smooth until there's a certain degree of action (like dozens or more beams^^) (still running good enough - but noticable).

Maybe I'll play around a bit more with resolution and Anti-Aliasing Settings (3000x3000 and Medium SMAA for now looking quite good for things that are "near", but big ships that are more far away can still show quite some aliasing - especially textures with straight lines)...

Do other games use any "tricks" to look good in VR? Any tipps/advice for settings/mods/something I could try to make FS2 VR look even better? ;)