Yeah, I know the story is the most important element; I learned that during my time at FRED Zone. I spent

of time culling missions from possible validation because they weren't in line with the Freespace story (and I like to consider myself an expert on that since I make it a point to remeber all the little details about the events of both FS1 and FS2).
I've managed to find good FREDders (and I may yet recruit more if they are needed in the future), so both of the two most important aspects of my campaign (story and FRED) are covered.
Sandwich makes a good point about Ascraeus' mission outlines: they are VERY detailed and include stuff like mission maps, comm chatter, and even ship and weapon loadouts. I'm taking a page from Ascraeus' book and trying to make my mission outlines as detailed as this. Right now, I'm still writing the overall story script of "Devil and the Deep Blue" and so far I have only a two or three sentence summary of several missions, but as I complete the DatDB story, I'll flesh out the missions a la Ascraeus as I go. So, yeah, ShadowWolf and Sandwich, I understand your advice and I am (and have been) taking it, so you guys don't need to worry on that score.
Oh, since Karajorma wanted the link to Ascraeus' mission outlines, here it is:
http://faculty.concord.edu/manzione/fs3.htmThis is the site for Ascraeus' oft-mentioned "FS2.9" project. No word on when (or whether) it will be completed...
But I know that the story and FRED are the essential components; those are taken care of. To use ShadowWolf's metaphor, I have the cake, I'm just looking for advice on the icing.
So please, continue with your comments....
