Ok, I dunno if this has been already discussed or anything so here goes:
I think that a very cool thing to have in FS would be model animation triggered by a certain action or SEXP.
What I mean is, in triggered by a certain action:
- You want to have a fighter with weapon barrels like a minigun type primary. In PCS you would make the minigun sub-object, that would rotate if a certain primary point is fired (or any other action, combinations could be many... but the point is that the rotating animation would be triggered by a certain action on the model...). Another useful uses could be a single barrel kickback when fired, or any other thing...
By a certain SEXP:
- for example, you have a capitalship that has a super weapon, but its turret is very weak due to plot issues. Obvously you would want to have some kind of protection for the turret, so you would make a kind of shield door, that protects the turret. Now in a mission you want the super weapon to fire, but it is obstructed by the door, so you would make a SEXP that would make the door open, so that the weapon could fire...
What do you think of these???