Author Topic: mesh building questions, help me plz  (Read 6355 times)

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mesh building questions, help me plz
Hi all,

There are several issues Im struggeling with:

1. Scaling my mesh apparrently has no influence on the dimensions after conversion to .pof

2. I have no idea how to add different detail levels/thruster cones

3. UV mapping? what the hell is that? How do I it right.

Any awnsers are welcome, as well as links to solid faqs/tutorials.

Im using:
3D studio max 5 (export in .3ds)
crossroads v 1.0 (for .3ds -> .cob conversion)
cob2fs2.exe ( for .cob -> .pof conversion)
Modelview for viewing .pof and checking dimensions
(fighter's dont have a wingspan of 120 meter right?)

 

Offline HotSnoJ

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mesh building questions, help me plz
First of all welcome to HLPBB!

Second I don't use those so my help there is nill. I suggest you get a hold of truespace. Just PM me and we can work something out.
I have big plans, now if only I could see them through.

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Offline Galemp

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mesh building questions, help me plz
If you don't have Truespace at all, there's little you can do. Find TS version 2 (free) from Karajorma's FAQ, and then we'll help you. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline karajorma

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mesh building questions, help me plz
Have a look at the modding section of my FAQ. Although it's pretty basic at the moment it has lots of links to other peoples modding FAQ's
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline USS Alexander

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mesh building questions, help me plz
Quote
Originally posted by HotSnoJ
First of all welcome to HLPBB!

Second I don't use those so my help there is nill. I suggest you get a hold of truespace. Just PM me and we can work something out.


Hey where are the beams:rolleyes:
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline StratComm

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Re: mesh building questions, help me plz
Quote
Originally posted by Solaufein
Hi all,

There are several issues Im struggeling with:

1. Scaling my mesh apparrently has no influence on the dimensions after conversion to .pof


Get PCS, preferably before the model preview was implimented.  It lets you set conversion scale.  Look on this site's download page to find it (I think)

Quote
Originally posted by Solaufein
2. I have no idea how to add different detail levels/thruster cones


Detail levels are done with subobjects names a certain way, and thruster cones are done in PCS.

Quote
Originally posted by Solaufein
3. UV mapping? what the hell is that? How do I it right.


It's how textures are applied to the ship.  As for how to do them right/well, all I can say is practice, practice, practice.

And you absolutely have to have Truespace in some form if you want to make a freespace model.  It's the only place you can do the heirarchy.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline vyper

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mesh building questions, help me plz
Quote
Originally posted by USS Alexander


Hey where are the beams:rolleyes:


"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline mikhael

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Re: Re: mesh building questions, help me plz
Quote
Originally posted by StratComm

And you absolutely have to have Truespace in some form if you want to make a freespace model.  It's the only place you can do the heirarchy.


Somebody really should do something about that...
[I am not really here. This post is entirely a figment of your imagination.]

 
mesh building questions, help me plz
Got TS2 wheee, and i found out how to uv/texture map :)

About the Detail level Hierarchy thing, do i need to create several different models in the same file, and link them up in a Hierarchy (its the paren child thingy right?), or do i have to make different models in differen files?

ps. What is PCS?

 

Offline HotSnoJ

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mesh building questions, help me plz
Quote
Originally posted by USS Alexander


Hey where are the beams:rolleyes:


I'm not the beam guy that's someone else.

But heck!

I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Martinus

  • Aka Maeglamor
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mesh building questions, help me plz
Quote
Originally posted by Solaufein
Got TS2 wheee, and i found out how to uv/texture map :)

About the Detail level Hierarchy thing, do i need to create several different models in the same file, and link them up in a Hierarchy (its the paren child thingy right?), or do i have to make different models in differen files?

ps. What is PCS?


[color=33ff00]You know how to texture map? You'll be getting a lot of requests from the HLP denizens soon, it's a sought after skill. :nod:

PCS or Pof Conversion Suite is a toolset created by Kazan that allows you to create a POF file (freespace model) from a COB file (truespace model). Don't forget to thank him if you find it useful. :yes: [/color]

 
mesh building questions, help me plz
Quote
Originally posted by Maeglamor


[color=33ff00]You know how to texture map? You'll be getting a lot of requests from the HLP denizens soon, it's a sought after skill. :nod:

PCS or Pof Conversion Suite is a toolset created by Kazan that allows you to create a POF file (freespace model) from a COB file (truespace model). Don't forget to thank him if you find it useful. :yes: [/color]


Well, mabey i was a bit to bold, i know how i SHOULD uv map :( as you can see i still have to learn a bit more, still the model and texture from the render where made in  under 6 houres :)




ps. I never did do 3d meshes or uv mapping before. pof editing was the worst i ever got around doing, im feeling realy proud now
:D

 

Offline karajorma

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mesh building questions, help me plz
Check the FAQ again. I`ve got links to PCS in there (I don`t think there are links on the main HLP page)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Rampage

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mesh building questions, help me plz
That's pretty good!

Anyway, I have a question.  I have several models that uses up to 20+ different textures.  Is there a way for me to put all those textures into one or two giant texture files without doing a lot of stuff?  My students are flunking my class, big time! [I just have to add that.]

 
mesh building questions, help me plz
Some more pics, with correct UV mapping :)







I already did some crude texturing of the exhausts, but then found out im no good at it :(
« Last Edit: November 27, 2002, 06:36:04 am by 960 »

 

Offline KARMA

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mesh building questions, help me plz
Quote
Originally posted by Rampage
That's pretty good!

Anyway, I have a question.  I have several models that uses up to 20+ different textures.  Is there a way for me to put all those textures into one or two giant texture files without doing a lot of stuff?  My students are flunking my class, big time! [I just have to add that.]


use an unwrapper or (as for example i do) put the pieces together and then use offset and repetition parameters to select specific sections of your map.
in both cases there are problems, limitations and you will have a lot of job to do;)

 

Offline Sesquipedalian

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mesh building questions, help me plz
When posting images, Solaufein, use JPGs instead of BMPs.  Much smaller files. :)
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline HotSnoJ

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mesh building questions, help me plz
Ya use JPG or PNG. You can do the converting in MS Paint, so don't sweat it. Nice textureing! Much better then my feable attemps. And excelent mesh too! :nod::yes:

BTW whats up with you're server? I'm downloading the pics at 11-13 KB's on my 56K modem.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 
mesh building questions, help me plz
Quote
Originally posted by HotSnoJ
Ya use JPG or PNG. You can do the converting in MS Paint, so don't sweat it. Nice textureing! Much better then my feable attemps. And excelent mesh too! :nod::yes:

BTW whats up with you're server? I'm downloading the pics at 11-13 KB's on my 56K modem.


Whoops forgot, I am using server space and Inet Conn. of my College, dl speeds of 1.2 mb/s are normal to me, so sorry ill convert the images and edit my posts.

Edit: Done, jpgs now

Another question,
when I convert my models with Crossroads v1.0, it screws the textures(bad), but Neatly aligns the Model to its center mass(good).
When i convert with Lightwave, its keeps the textures(good), but doesnt realign my model to its center mass(bad)

I know i just should have made my model better but i cant seem to find an align center mass function in 3dsmax :(

Edit: no matter, fixed the aling problem :)
« Last Edit: November 27, 2002, 08:05:52 am by 960 »

 

Offline KARMA

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mesh building questions, help me plz
btw don't use lithunwrap to convert models
there are around 3 tutorials covering about all the steps to convert a *.cob to *.pof, make a search about tutorials on this forum and on the freespace general forum and see what you get, you should find answers to most of your questions